Added shaders

This commit is contained in:
Pasha Bibko
2025-11-16 17:06:35 +00:00
parent 038396338e
commit f4e77e30a8
4 changed files with 20 additions and 0 deletions

7
shaders/frag.frag Normal file
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#version 450
layout(location = 0) out vec4 outColor;
void main()
{
outColor = vec4(1.0, 0.0, 0.0, 1.0); // red
}

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shaders/frag.spv Normal file

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shaders/vert.spv Normal file

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13
shaders/vert.vert Normal file
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#version 450
vec2 positions[3] = vec2[]
(
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}