diff --git a/shaders/frag.frag b/shaders/frag.frag new file mode 100644 index 0000000..7e8a688 --- /dev/null +++ b/shaders/frag.frag @@ -0,0 +1,7 @@ +#version 450 +layout(location = 0) out vec4 outColor; + +void main() +{ + outColor = vec4(1.0, 0.0, 0.0, 1.0); // red +} diff --git a/shaders/frag.spv b/shaders/frag.spv new file mode 100644 index 0000000..00b1b67 Binary files /dev/null and b/shaders/frag.spv differ diff --git a/shaders/vert.spv b/shaders/vert.spv new file mode 100644 index 0000000..b26c56b Binary files /dev/null and b/shaders/vert.spv differ diff --git a/shaders/vert.vert b/shaders/vert.vert new file mode 100644 index 0000000..0c10bde --- /dev/null +++ b/shaders/vert.vert @@ -0,0 +1,13 @@ +#version 450 + +vec2 positions[3] = vec2[] +( + vec2(0.0, -0.5), + vec2(0.5, 0.5), + vec2(-0.5, 0.5) +); + +void main() +{ + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +}