Added shaders
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7
shaders/frag.frag
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7
shaders/frag.frag
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#version 450
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = vec4(1.0, 0.0, 0.0, 1.0); // red
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}
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BIN
shaders/frag.spv
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BIN
shaders/frag.spv
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Binary file not shown.
BIN
shaders/vert.spv
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BIN
shaders/vert.spv
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Binary file not shown.
13
shaders/vert.vert
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13
shaders/vert.vert
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#version 450
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vec2 positions[3] = vec2[]
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(
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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void main()
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{
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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