Fixed Push constant setup errros
This commit is contained in:
@@ -623,139 +623,150 @@ namespace PB::Renderer
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}
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bool VulkanManager::CreateGraphicsPipeline()
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{
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VkShaderModule vertShaderModule = CreateShaderModule("../shaders/vert.spv");
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VkShaderModule fragShaderModule = CreateShaderModule("../shaders/frag.spv");
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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struct Vertex { float pos[2]; };
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// Binding description
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VkVertexInputBindingDescription binding{};
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binding.binding = 0;
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binding.stride = sizeof(Vertex);
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binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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// Attribute description
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VkVertexInputAttributeDescription attribute{};
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attribute.location = 0; // matches layout(location = 0)
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attribute.binding = 0;
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attribute.format = VK_FORMAT_R32G32_SFLOAT; // vec2
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attribute.offset = offsetof(Vertex, pos);
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VkVertexInputBindingDescription bindingDescriptions[] = { binding };
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VkVertexInputAttributeDescription attributeDescriptions[] = { attribute };
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 1;
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vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions;
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vertexInputInfo.vertexAttributeDescriptionCount = 1;
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vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(s_SwapChainExtent.width);
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viewport.height = static_cast<float>(s_SwapChainExtent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = { 0, 0 };
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scissor.extent = s_SwapChainExtent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT
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| VK_COLOR_COMPONENT_G_BIT
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| VK_COLOR_COMPONENT_B_BIT
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| VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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if (vkCreatePipelineLayout(s_Device, &pipelineLayoutInfo, nullptr, &s_PipelineLayout) != VK_SUCCESS)
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{
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std::cout << "PB::VulkanManager::CreateGraphicsPipeline(): Failed to create pipeline layout\n";
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return false;
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VkShaderModule vertShaderModule = CreateShaderModule("../shaders/vert.spv");
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VkShaderModule fragShaderModule = CreateShaderModule("../shaders/frag.spv");
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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struct Vertex { float pos[2]; };
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// Binding description
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VkVertexInputBindingDescription binding{};
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binding.binding = 0;
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binding.stride = sizeof(Vertex);
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binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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// Attribute description
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VkVertexInputAttributeDescription attribute{};
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attribute.location = 0; // matches layout(location = 0)
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attribute.binding = 0;
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attribute.format = VK_FORMAT_R32G32_SFLOAT; // vec2
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attribute.offset = offsetof(Vertex, pos);
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VkVertexInputBindingDescription bindingDescriptions[] = { binding };
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VkVertexInputAttributeDescription attributeDescriptions[] = { attribute };
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 1;
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vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions;
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vertexInputInfo.vertexAttributeDescriptionCount = 1;
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vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(s_SwapChainExtent.width);
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viewport.height = static_cast<float>(s_SwapChainExtent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = { 0, 0 };
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scissor.extent = s_SwapChainExtent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT
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| VK_COLOR_COMPONENT_G_BIT
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| VK_COLOR_COMPONENT_B_BIT
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| VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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VkPushConstantRange range{};
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range.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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range.offset = 0;
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range.size = sizeof(Color); // TEMPORARY
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pNext = nullptr;
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = ⦥
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if (vkCreatePipelineLayout(s_Device, &pipelineLayoutInfo, nullptr, &s_PipelineLayout) != VK_SUCCESS)
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{
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std::cout << "PB::VulkanManager::CreateGraphicsPipeline(): Failed to create pipeline layout\n";
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return false;
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}
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.layout = s_PipelineLayout;
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pipelineInfo.renderPass = s_RenderPass;
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pipelineInfo.subpass = 0;
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if (vkCreateGraphicsPipelines(s_Device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &s_RenderPipeline) != VK_SUCCESS)
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{
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std::cout << "PB::VulkanManager::CreateGraphicsPipeline(): Failed to create graphics pipeline\n";
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return false;
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}
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vkDestroyShaderModule(s_Device, vertShaderModule, nullptr);
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vkDestroyShaderModule(s_Device, fragShaderModule, nullptr);
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return true;
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}
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.layout = s_PipelineLayout;
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pipelineInfo.renderPass = s_RenderPass;
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pipelineInfo.subpass = 0;
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if (vkCreateGraphicsPipelines(s_Device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &s_RenderPipeline) != VK_SUCCESS)
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{
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std::cout << "PB::VulkanManager::CreateGraphicsPipeline(): Failed to create graphics pipeline\n";
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return false;
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}
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vkDestroyShaderModule(s_Device, vertShaderModule, nullptr);
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vkDestroyShaderModule(s_Device, fragShaderModule, nullptr);
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return true;
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}
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VkShaderModule VulkanManager::CreateShaderModule(const std::string& filename)
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{
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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