Files
U10-MobileGame/Assets/Scripts/GlobalOrbitalSettings.cs
2025-11-27 21:32:47 +00:00

17 lines
724 B
C#

using UnityEngine;
public class Settings : MonoBehaviour
{
public static Settings Instance;
[field: SerializeField, Range(0f, Mathf.PI * 2)] public float RadiusSpeed { get; private set; } = 2f;
[field: SerializeField, Range(0f, 2f)] public float DistanceSpeed { get; private set; } = 0.6f;
[field: SerializeField, Range(0f, 1f)] public float GapDistance { get; private set; } = 0.3f;
[field: SerializeField] public GameObject RingPrefab { get; private set; }
[field: SerializeField] public GameObject EnemyPrefab { get; private set; }
[field: SerializeField] public GameObject ModifierPrefab { get; private set; }
private void Start() => Instance = this;
}