22 lines
570 B
C#
22 lines
570 B
C#
using UnityEngine;
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public class EnemyController : OrbitalPositionBehaviour
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{
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protected override void OnStart()
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{
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transform.position = new Vector3(0, 0, -200f);
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m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
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m_OrbitalPosition.m_ObjectRadius = 0.1f;
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m_OrbitalPosition.m_SpinSpeed = 0.7f;
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}
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public override void OnReachCentre()
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{
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if (GlobalOrbitalPositionManager.IsSimulationRunning)
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PlayerController.PlayerScore++;
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Destroy(gameObject);
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}
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}
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