Files
U10-MobileGame/Assets/Scripts/OrbitalPosition.cs
Pasha Bibko 2dc9c1e389 Added rings
They do not move with the player correctly
2025-11-18 13:46:48 +00:00

101 lines
3.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class OrbitalPosition
{
public float DistanceFromCentre = 0;
public float RadiusDistance = 0;
public Transform owner = null;
public OrbitalPosition(GameObject _owner)
{
owner = _owner.transform;
}
public Vector3 TranslateToVec3() => new
(
x: DistanceFromCentre * Mathf.Cos(RadiusDistance),
y: DistanceFromCentre * Mathf.Sin(RadiusDistance)
);
}
public class GlobalOrbitalPositionManager : MonoBehaviour
{
static GlobalOrbitalPositionManager s_Instance = null;
private readonly List<OrbitalPosition> m_ObjectInstances = new();
private readonly List<Transform> m_Rings = new();
private float m_TimeOfLastRingSpawn = float.NegativeInfinity;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void OnApplicationStart()
{
GameObject manager = new("GLOBAL ORBITAL MANAGER");
DontDestroyOnLoad(manager);
s_Instance = manager.AddComponent<GlobalOrbitalPositionManager>();
}
public void Update()
{
if (Time.time - m_TimeOfLastRingSpawn > GlobalOrbitalSettings.GapDistance)
{
GameObject newRing = Instantiate(GlobalOrbitalSettings.RingPrefab);
m_Rings.Add(newRing.transform);
newRing.transform.localScale = new Vector3(10f, 10f, 1);
m_TimeOfLastRingSpawn = Time.time;
}
foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
{
orbitalPosition.DistanceFromCentre = Mathf.Clamp(orbitalPosition.DistanceFromCentre - (Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed), 0f, float.PositiveInfinity);
orbitalPosition.RadiusDistance = (orbitalPosition.RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2);
orbitalPosition.owner.position = orbitalPosition.TranslateToVec3();
}
List<Transform> toRemove = new();
foreach (Transform ring in m_Rings)
{
float diff = Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed;
ring.localScale -= new Vector3(diff, diff, 0f);
if (ring.localScale.x < 0)
{
toRemove.Add(ring);
}
}
foreach (Transform ring in toRemove)
{
m_Rings.Remove(ring);
Destroy(ring.gameObject);
}
}
public static void RegisterOrbitalPositionInstance(OrbitalPosition newInstance) =>
s_Instance.m_ObjectInstances.Add(newInstance);
public static void UnregisterOrbitalPositionInstance(OrbitalPosition removedInstance) =>
s_Instance.m_ObjectInstances.Remove(removedInstance);
}
public abstract class OrbitalPositionBehaviour : MonoBehaviour
{
protected OrbitalPosition m_OrbitalPosition = null;
private void Start()
{
m_OrbitalPosition = new OrbitalPosition(gameObject);
GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition);
OnStart();
}
private void OnDestroy() =>
GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition);
public abstract void OnStart();
}