17 lines
724 B
C#
17 lines
724 B
C#
using UnityEngine;
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public class Settings : MonoBehaviour
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{
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public static Settings Instance;
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[field: SerializeField, Range(0f, Mathf.PI * 2)] public float RadiusSpeed { get; private set; } = 2f;
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[field: SerializeField, Range(0f, 2f)] public float DistanceSpeed { get; private set; } = 0.6f;
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[field: SerializeField, Range(0f, 1f)] public float GapDistance { get; private set; } = 0.3f;
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[field: SerializeField] public GameObject RingPrefab { get; private set; }
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[field: SerializeField] public GameObject EnemyPrefab { get; private set; }
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[field: SerializeField] public GameObject ModifierPrefab { get; private set; }
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private void Start() => Instance = this;
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}
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