Files
U10-MobileGame/Assets/Scripts/EnemyController.cs

47 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class EnemyController : OrbitalBehaviour
{
private static readonly List<EnemyController> Instances = new();
public static void KillAllEnemies()
{
foreach (EnemyController controller in Instances)
{
Destroy(controller.gameObject);
PlayerController.s_PlayerScore++;
}
Instances.Clear();
}
private void Start()
{
Instances.Add(this);
RegisterObject(new OrbitalInitializer
{
DistanceAlongCircumference = Random.Range(0f, Mathf.PI * 2f),
ObjectRadius = 0.1f,
SpinSpeed = 0.7f
});
transform.position = new Vector3(0, 0, -200f);
}
protected override void OnReachCentre()
{
if (BehaviourManager.IsSimulationRunning)
PlayerController.s_PlayerScore++;
Destroy(gameObject);
}
private void OnDestroy()
{
BehaviourManager.UnregisterOrbitalInstance(this);
Instances.Remove(this);
}
}