Made objects stick to rings
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerController : OrbitalPositionBehaviour
|
||||
@@ -15,7 +16,7 @@ public class PlayerController : OrbitalPositionBehaviour
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalSettings.GapDistance;
|
||||
m_OrbitalPosition.pRing += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user