Files
U10-MobileGame/Assets/Scripts/PlayerController.cs
2025-11-18 14:37:09 +00:00

23 lines
444 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class PlayerController : OrbitalPositionBehaviour
{
float m_StartPosition;
public override void OnStart()
{
m_OrbitalPosition.DistanceFromCentre = m_StartPosition;
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
m_OrbitalPosition.pRing += 1;
}
}
}