[Refactor] Reimplemented changing object sizes
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@@ -63,23 +63,23 @@ public class PlayerController : OrbitalBehaviour
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private IEnumerator OnGrowPlayerModifier()
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{
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transform.localScale *= 1.5f;
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//m_OrbitalPosition.m_ObjectRadius *= 1.5f;
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ObjectRadiusMultiplier = 1.5f;
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yield return new WaitForSecondsRealtime(15f);
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transform.localScale /= 1.5f;
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//m_OrbitalPosition.m_ObjectRadius /= 1.5f;
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ObjectRadiusMultiplier = 1.0f;
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}
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private IEnumerator OnShrinkPlayerModifier()
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{
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transform.localScale *= 0.6f;
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//m_OrbitalPosition.m_ObjectRadius *= 0.6f;
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ObjectRadiusMultiplier = 0.6f;
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yield return new WaitForSecondsRealtime(15f);
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transform.localScale /= 0.6f;
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//m_OrbitalPosition.m_ObjectRadius /= 0.6f;
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ObjectRadiusMultiplier = 1.0f;
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}
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private IEnumerator TriggerInvincibility()
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