Made gap adjustable
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@@ -6,14 +6,14 @@ public class PlayerController : OrbitalPositionBehaviour
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{
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public override void OnStart()
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{
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m_OrbitalPosition.DistanceFromCentre = 10;
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m_OrbitalPosition.DistanceFromCentre = 4;
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}
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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m_OrbitalPosition.DistanceFromCentre += 1;
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m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalPositionManager.GetGapDistance();
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}
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}
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}
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