Added rings

They do not move with the player correctly
This commit is contained in:
Pasha Bibko
2025-11-18 13:46:48 +00:00
parent 3b4d0736dc
commit 2dc9c1e389
11 changed files with 394 additions and 31 deletions

View File

@@ -0,0 +1,20 @@
using UnityEngine;
public class GlobalOrbitalSettings : MonoBehaviour
{
private static GlobalOrbitalSettings Instance = null;
[SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
public static float RadiusSpeed => Instance.m_RadiusSpeed;
[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 0.6f;
public static float DistanceSpeed => Instance.m_DistanceSpeed;
[SerializeField, Range(0f, 1f)] float m_GapDistance = 0.3f;
public static float GapDistance => Instance.m_GapDistance;
[SerializeField] GameObject m_RingPrefab;
public static GameObject RingPrefab => Instance.m_RingPrefab;
void Start() => Instance = this;
}