Added basic orbital spinning
This commit is contained in:
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8
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83
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83
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlobalOrbitalUpdater : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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}
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void Update()
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using System.Collections.Generic;
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using UnityEngine;
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public class OrbitalPosition : MonoBehaviour
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{
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public float DistanceFromCentre = 0;
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public float RadiusDistance = 0;
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public Vector3 TranslateToVec3() => new
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(
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x: DistanceFromCentre * Mathf.Cos(RadiusDistance),
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y: DistanceFromCentre * Mathf.Sin(RadiusDistance)
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);
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}
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public class GlobalOrbitalPositionManager : MonoBehaviour
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{
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static GlobalOrbitalPositionManager s_Instance = null;
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List<OrbitalPosition> m_ObjectInstances = new();
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[SerializeField, Range(0f, 1f)] float m_RadiusSpeed = 0.5f;
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[SerializeField, Range(0f, 1f)] float m_DistanceSpeed = 0.5f;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void OnApplicationStart()
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{
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GameObject manager = new("GLOBAL ORBITAL MANAGER");
|
||||||
|
DontDestroyOnLoad(manager);
|
||||||
|
|
||||||
|
s_Instance = manager.AddComponent<GlobalOrbitalPositionManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
|
||||||
|
{
|
||||||
|
orbitalPosition.DistanceFromCentre = Mathf.Clamp(orbitalPosition.DistanceFromCentre - (m_DistanceSpeed * Time.deltaTime * m_DistanceSpeed), 0f, float.PositiveInfinity);
|
||||||
|
orbitalPosition.RadiusDistance = (orbitalPosition.RadiusDistance + (m_RadiusSpeed * Time.deltaTime * m_RadiusSpeed)) % (Mathf.PI * 2);
|
||||||
|
|
||||||
|
orbitalPosition.gameObject.transform.position = orbitalPosition.TranslateToVec3();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterOrbitalPositionInstance(OrbitalPosition newInstance) =>
|
||||||
|
s_Instance.m_ObjectInstances.Add(newInstance);
|
||||||
|
|
||||||
|
public static void UnregisterOrbitalPositionInstance(OrbitalPosition removedInstance) =>
|
||||||
|
s_Instance.m_ObjectInstances.Remove(removedInstance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[RequireComponent(typeof(OrbitalPosition))]
|
||||||
|
public abstract class OrbitalPositionBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
protected OrbitalPosition m_OrbitalPosition = null;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
m_OrbitalPosition = GetComponent<OrbitalPosition>();
|
||||||
|
GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition);
|
||||||
|
|
||||||
|
OnStart();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy() =>
|
||||||
|
GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition);
|
||||||
|
|
||||||
|
public abstract void OnStart();
|
||||||
|
}
|
||||||
11
Assets/Scripts/OrbitalPosition.cs.meta
Normal file
11
Assets/Scripts/OrbitalPosition.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a035e66fabb459f48aa8f152b3d4f339
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
11
Assets/Scripts/PlayerController.cs
Normal file
11
Assets/Scripts/PlayerController.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : OrbitalPositionBehaviour
|
||||||
|
{
|
||||||
|
public override void OnStart()
|
||||||
|
{
|
||||||
|
m_OrbitalPosition.DistanceFromCentre = 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2895addc317815345b19503bab859a6a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user