Changed IDE to rider

This commit is contained in:
Pasha Bibko
2025-11-20 11:32:52 +00:00
parent 583f417e24
commit 112a88d07e
7 changed files with 80 additions and 47 deletions

15
.idea/.idea.MobileGame/.idea/.gitignore generated vendored Normal file
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@@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/.idea.MobileGame.iml
/contentModel.xml
/modules.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

6
.idea/.idea.MobileGame/.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@@ -2,10 +2,10 @@ using UnityEngine;
public class EnemyController : OrbitalPositionBehaviour
{
public override void OnStart()
protected override void OnStart()
{
transform.position = new Vector3(0, 0, -200f);
m_OrbitalPosition.RadiusDistance = 0.2f;
m_OrbitalPosition.m_RadiusDistance = 0.2f;
}
public override void OnReachCentre()

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@@ -4,32 +4,32 @@ using UnityEngine;
public class OrbitalPosition
{
public Int64 pRing = 0;
public float DistanceFromCentre = 0;
public float RadiusDistance = 0;
public float ObjectRadius = 0.1f;
public int m_AttachedRing;
public float m_DistanceFromCentre;
public float m_RadiusDistance;
public float m_ObjectRadius = 0.1f;
public OrbitalPositionBehaviour Behaviour;
public Transform Owner = null;
public OrbitalPositionBehaviour m_Behaviour;
public readonly Transform m_Owner;
public int SpinSpeed = 1;
public int m_SpinSpeed = 1;
public OrbitalPosition(GameObject _owner)
public OrbitalPosition(GameObject owner)
{
pRing = GlobalOrbitalPositionManager.LastRingID;
Owner = _owner.transform;
m_AttachedRing = GlobalOrbitalPositionManager.LastRingID;
m_Owner = owner.transform;
}
public Vector3 TranslateToVec3() => new
(
x: DistanceFromCentre * Mathf.Cos(RadiusDistance),
y: DistanceFromCentre * Mathf.Sin(RadiusDistance)
x: m_DistanceFromCentre * Mathf.Cos(m_RadiusDistance),
y: m_DistanceFromCentre * Mathf.Sin(m_RadiusDistance)
);
}
public class Ring : MonoBehaviour
{
public Int64 ID;
public int ID;
}
public class GlobalOrbitalPositionManager : MonoBehaviour
@@ -44,11 +44,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
private float m_TimeOfLastRingSpawn = float.NegativeInfinity;
private Int64 m_LastGeneratedRing = 0;
public static Int64 LastRingID => s_Instance.m_LastGeneratedRing;
private int m_LastGeneratedRing = 0;
public static int LastRingID => s_Instance.m_LastGeneratedRing;
public static float GetDistanceOf(Int64 rowID) => s_Instance.m_Distances[rowID];
private const int CIRCLE_POINTS = 360;
public static float GetDistanceOf(int rowID) => s_Instance.m_Distances[rowID];
private const int CirclePoints = 360;
Vector3[] m_PrecalculatedPositions;
@@ -58,9 +58,9 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
DontDestroyOnLoad(manager);
s_Instance = manager.AddComponent<GlobalOrbitalPositionManager>();
s_Instance.m_PrecalculatedPositions = new Vector3[CIRCLE_POINTS + 1];
s_Instance.m_PrecalculatedPositions = new Vector3[CirclePoints + 1];
for (int i = 0; i < CIRCLE_POINTS; i++)
for (int i = 0; i < CirclePoints; i++)
{
s_Instance.m_PrecalculatedPositions[i] = new Vector3
(
@@ -70,7 +70,7 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
);
}
s_Instance.m_PrecalculatedPositions[CIRCLE_POINTS] = s_Instance.m_PrecalculatedPositions[0];
s_Instance.m_PrecalculatedPositions[CirclePoints] = s_Instance.m_PrecalculatedPositions[0];
}
private void Update()
@@ -84,11 +84,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
ring.ID = m_LastGeneratedRing + 1;
m_Rings.Add(ring);
LineRenderer renderer = newRing.GetComponentInChildren<LineRenderer>();
renderer.positionCount = CIRCLE_POINTS + 1;
renderer.startWidth = 0.1f;
renderer.endWidth = 0.1f;
renderer.material = new(Shader.Find("Sprites/Default"));
LineRenderer lineRenderer = newRing.GetComponentInChildren<LineRenderer>();
lineRenderer.positionCount = CirclePoints + 1;
lineRenderer.startWidth = 0.1f;
lineRenderer.endWidth = 0.1f;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
m_LastGeneratedRing = ring.ID;
m_TimeOfLastRingSpawn = Time.time;
@@ -103,10 +103,10 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
float diff = Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed;
ring.transform.localScale -= new Vector3(diff, diff, 0f);
LineRenderer renderer = ring.GetComponentInChildren<LineRenderer>();
for (int vert = 0; vert < CIRCLE_POINTS + 1; vert++)
LineRenderer lineRenderer = ring.GetComponentInChildren<LineRenderer>();
for (int vert = 0; vert < CirclePoints + 1; vert++)
{
renderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x);
lineRenderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x);
}
float opacity = (ring.transform.localScale.x - 0.5f) / 4f;
@@ -117,8 +117,8 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
Color c = Color.white;
c.a = opacity;
renderer.startColor = c;
renderer.endColor = c;
lineRenderer.startColor = c;
lineRenderer.endColor = c;
m_Distances[ring.ID] = ring.transform.localScale.x;
index++;
@@ -132,17 +132,17 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
{
if (!m_Distances.ContainsKey(orbitalPosition.pRing))
if (!m_Distances.ContainsKey(orbitalPosition.m_AttachedRing))
{
orbitalPosition.Behaviour.OnReachCentre();
orbitalPosition.pRing = m_LastGeneratedRing;
orbitalPosition.m_Behaviour.OnReachCentre();
orbitalPosition.m_AttachedRing = m_LastGeneratedRing;
}
float distance = m_Distances[orbitalPosition.pRing];
orbitalPosition.DistanceFromCentre = distance;
orbitalPosition.RadiusDistance = (orbitalPosition.RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2);
float distance = m_Distances[orbitalPosition.m_AttachedRing];
orbitalPosition.m_DistanceFromCentre = distance;
orbitalPosition.m_RadiusDistance = (orbitalPosition.m_RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2);
orbitalPosition.Owner.position = orbitalPosition.TranslateToVec3();
orbitalPosition.m_Owner.position = orbitalPosition.TranslateToVec3();
}
}
@@ -156,11 +156,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
Vector2 a = orbital.TranslateToVec3();
Vector2 b = m_PlayerOrbitalPosition.TranslateToVec3();
float distance = (a - b).magnitude;
float radii = orbital.ObjectRadius + m_PlayerOrbitalPosition.ObjectRadius;
float radii = orbital.m_ObjectRadius + m_PlayerOrbitalPosition.m_ObjectRadius;
if (distance < radii)
{
orbital.Behaviour.OnCollision(m_PlayerOrbitalPosition.Behaviour);
m_PlayerOrbitalPosition.Behaviour.OnCollision(orbital.Behaviour);
orbital.m_Behaviour.OnCollision(m_PlayerOrbitalPosition.m_Behaviour);
m_PlayerOrbitalPosition.m_Behaviour.OnCollision(orbital.m_Behaviour);
}
}
}
@@ -180,7 +180,7 @@ public abstract class OrbitalPositionBehaviour : MonoBehaviour
{
m_OrbitalPosition = new OrbitalPosition(gameObject)
{
Behaviour = this
m_Behaviour = this
};
GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition);
@@ -190,7 +190,7 @@ public abstract class OrbitalPositionBehaviour : MonoBehaviour
private void OnDestroy() =>
GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition);
public virtual void OnStart() { }
protected virtual void OnStart() { }
public virtual void OnReachCentre() { }

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@@ -4,17 +4,17 @@ public class PlayerController : OrbitalPositionBehaviour
{
public GameObject m_EnemyPrefab;
public override void OnStart()
protected override void OnStart()
{
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
m_OrbitalPosition.RadiusDistance = 0.4f;
m_OrbitalPosition.m_RadiusDistance = 0.4f;
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
m_OrbitalPosition.pRing += 1;
m_OrbitalPosition.m_AttachedRing += 1;
}
if (Input.GetKey(KeyCode.E))