diff --git a/.idea/.idea.MobileGame/.idea/.gitignore b/.idea/.idea.MobileGame/.idea/.gitignore new file mode 100644 index 0000000..2782fe3 --- /dev/null +++ b/.idea/.idea.MobileGame/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/projectSettingsUpdater.xml +/.idea.MobileGame.iml +/contentModel.xml +/modules.xml +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml +# Editor-based HTTP Client requests +/httpRequests/ diff --git a/.idea/.idea.MobileGame/.idea/encodings.xml b/.idea/.idea.MobileGame/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/.idea/.idea.MobileGame/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.MobileGame/.idea/indexLayout.xml b/.idea/.idea.MobileGame/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/.idea.MobileGame/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.MobileGame/.idea/vcs.xml b/.idea/.idea.MobileGame/.idea/vcs.xml new file mode 100644 index 0000000..35eb1dd --- /dev/null +++ b/.idea/.idea.MobileGame/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Assets/Scripts/EnemyController.cs b/Assets/Scripts/EnemyController.cs index e9a9b18..6deeba7 100644 --- a/Assets/Scripts/EnemyController.cs +++ b/Assets/Scripts/EnemyController.cs @@ -2,10 +2,10 @@ using UnityEngine; public class EnemyController : OrbitalPositionBehaviour { - public override void OnStart() + protected override void OnStart() { transform.position = new Vector3(0, 0, -200f); - m_OrbitalPosition.RadiusDistance = 0.2f; + m_OrbitalPosition.m_RadiusDistance = 0.2f; } public override void OnReachCentre() diff --git a/Assets/Scripts/OrbitalPosition.cs b/Assets/Scripts/OrbitalPosition.cs index e261acf..1eff4ec 100644 --- a/Assets/Scripts/OrbitalPosition.cs +++ b/Assets/Scripts/OrbitalPosition.cs @@ -4,32 +4,32 @@ using UnityEngine; public class OrbitalPosition { - public Int64 pRing = 0; - public float DistanceFromCentre = 0; - public float RadiusDistance = 0; - public float ObjectRadius = 0.1f; + public int m_AttachedRing; + public float m_DistanceFromCentre; + public float m_RadiusDistance; + public float m_ObjectRadius = 0.1f; - public OrbitalPositionBehaviour Behaviour; - public Transform Owner = null; + public OrbitalPositionBehaviour m_Behaviour; + public readonly Transform m_Owner; - public int SpinSpeed = 1; + public int m_SpinSpeed = 1; - public OrbitalPosition(GameObject _owner) + public OrbitalPosition(GameObject owner) { - pRing = GlobalOrbitalPositionManager.LastRingID; - Owner = _owner.transform; + m_AttachedRing = GlobalOrbitalPositionManager.LastRingID; + m_Owner = owner.transform; } public Vector3 TranslateToVec3() => new ( - x: DistanceFromCentre * Mathf.Cos(RadiusDistance), - y: DistanceFromCentre * Mathf.Sin(RadiusDistance) + x: m_DistanceFromCentre * Mathf.Cos(m_RadiusDistance), + y: m_DistanceFromCentre * Mathf.Sin(m_RadiusDistance) ); } public class Ring : MonoBehaviour { - public Int64 ID; + public int ID; } public class GlobalOrbitalPositionManager : MonoBehaviour @@ -44,11 +44,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour private float m_TimeOfLastRingSpawn = float.NegativeInfinity; - private Int64 m_LastGeneratedRing = 0; - public static Int64 LastRingID => s_Instance.m_LastGeneratedRing; + private int m_LastGeneratedRing = 0; + public static int LastRingID => s_Instance.m_LastGeneratedRing; - public static float GetDistanceOf(Int64 rowID) => s_Instance.m_Distances[rowID]; - private const int CIRCLE_POINTS = 360; + public static float GetDistanceOf(int rowID) => s_Instance.m_Distances[rowID]; + private const int CirclePoints = 360; Vector3[] m_PrecalculatedPositions; @@ -58,9 +58,9 @@ public class GlobalOrbitalPositionManager : MonoBehaviour DontDestroyOnLoad(manager); s_Instance = manager.AddComponent(); - s_Instance.m_PrecalculatedPositions = new Vector3[CIRCLE_POINTS + 1]; + s_Instance.m_PrecalculatedPositions = new Vector3[CirclePoints + 1]; - for (int i = 0; i < CIRCLE_POINTS; i++) + for (int i = 0; i < CirclePoints; i++) { s_Instance.m_PrecalculatedPositions[i] = new Vector3 ( @@ -70,7 +70,7 @@ public class GlobalOrbitalPositionManager : MonoBehaviour ); } - s_Instance.m_PrecalculatedPositions[CIRCLE_POINTS] = s_Instance.m_PrecalculatedPositions[0]; + s_Instance.m_PrecalculatedPositions[CirclePoints] = s_Instance.m_PrecalculatedPositions[0]; } private void Update() @@ -84,11 +84,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour ring.ID = m_LastGeneratedRing + 1; m_Rings.Add(ring); - LineRenderer renderer = newRing.GetComponentInChildren(); - renderer.positionCount = CIRCLE_POINTS + 1; - renderer.startWidth = 0.1f; - renderer.endWidth = 0.1f; - renderer.material = new(Shader.Find("Sprites/Default")); + LineRenderer lineRenderer = newRing.GetComponentInChildren(); + lineRenderer.positionCount = CirclePoints + 1; + lineRenderer.startWidth = 0.1f; + lineRenderer.endWidth = 0.1f; + lineRenderer.material = new Material(Shader.Find("Sprites/Default")); m_LastGeneratedRing = ring.ID; m_TimeOfLastRingSpawn = Time.time; @@ -103,10 +103,10 @@ public class GlobalOrbitalPositionManager : MonoBehaviour float diff = Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed; ring.transform.localScale -= new Vector3(diff, diff, 0f); - LineRenderer renderer = ring.GetComponentInChildren(); - for (int vert = 0; vert < CIRCLE_POINTS + 1; vert++) + LineRenderer lineRenderer = ring.GetComponentInChildren(); + for (int vert = 0; vert < CirclePoints + 1; vert++) { - renderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x); + lineRenderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x); } float opacity = (ring.transform.localScale.x - 0.5f) / 4f; @@ -117,8 +117,8 @@ public class GlobalOrbitalPositionManager : MonoBehaviour Color c = Color.white; c.a = opacity; - renderer.startColor = c; - renderer.endColor = c; + lineRenderer.startColor = c; + lineRenderer.endColor = c; m_Distances[ring.ID] = ring.transform.localScale.x; index++; @@ -132,17 +132,17 @@ public class GlobalOrbitalPositionManager : MonoBehaviour foreach (OrbitalPosition orbitalPosition in m_ObjectInstances) { - if (!m_Distances.ContainsKey(orbitalPosition.pRing)) + if (!m_Distances.ContainsKey(orbitalPosition.m_AttachedRing)) { - orbitalPosition.Behaviour.OnReachCentre(); - orbitalPosition.pRing = m_LastGeneratedRing; + orbitalPosition.m_Behaviour.OnReachCentre(); + orbitalPosition.m_AttachedRing = m_LastGeneratedRing; } - float distance = m_Distances[orbitalPosition.pRing]; - orbitalPosition.DistanceFromCentre = distance; - orbitalPosition.RadiusDistance = (orbitalPosition.RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2); + float distance = m_Distances[orbitalPosition.m_AttachedRing]; + orbitalPosition.m_DistanceFromCentre = distance; + orbitalPosition.m_RadiusDistance = (orbitalPosition.m_RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2); - orbitalPosition.Owner.position = orbitalPosition.TranslateToVec3(); + orbitalPosition.m_Owner.position = orbitalPosition.TranslateToVec3(); } } @@ -156,11 +156,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour Vector2 a = orbital.TranslateToVec3(); Vector2 b = m_PlayerOrbitalPosition.TranslateToVec3(); float distance = (a - b).magnitude; - float radii = orbital.ObjectRadius + m_PlayerOrbitalPosition.ObjectRadius; + float radii = orbital.m_ObjectRadius + m_PlayerOrbitalPosition.m_ObjectRadius; if (distance < radii) { - orbital.Behaviour.OnCollision(m_PlayerOrbitalPosition.Behaviour); - m_PlayerOrbitalPosition.Behaviour.OnCollision(orbital.Behaviour); + orbital.m_Behaviour.OnCollision(m_PlayerOrbitalPosition.m_Behaviour); + m_PlayerOrbitalPosition.m_Behaviour.OnCollision(orbital.m_Behaviour); } } } @@ -180,7 +180,7 @@ public abstract class OrbitalPositionBehaviour : MonoBehaviour { m_OrbitalPosition = new OrbitalPosition(gameObject) { - Behaviour = this + m_Behaviour = this }; GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition); @@ -190,7 +190,7 @@ public abstract class OrbitalPositionBehaviour : MonoBehaviour private void OnDestroy() => GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition); - public virtual void OnStart() { } + protected virtual void OnStart() { } public virtual void OnReachCentre() { } diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 7582829..c985fb8 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -4,17 +4,17 @@ public class PlayerController : OrbitalPositionBehaviour { public GameObject m_EnemyPrefab; - public override void OnStart() + protected override void OnStart() { GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition); - m_OrbitalPosition.RadiusDistance = 0.4f; + m_OrbitalPosition.m_RadiusDistance = 0.4f; } public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { - m_OrbitalPosition.pRing += 1; + m_OrbitalPosition.m_AttachedRing += 1; } if (Input.GetKey(KeyCode.E))