Files
PenguinsTwoChase/Assets/Scripts/GameState/GameStateController.cs

32 lines
721 B
C#

using Unity.Netcode;
using UnityEngine;
namespace PashaBibko.PenguinChase.GameState
{
public enum GameState
{
Lobby,
Playing,
}
public class GameStateController : NetworkBehaviour
{
private static GameStateController sInstance;
[SerializeField] private NetworkVariable<GameState> GlobalState = new();
private void Awake()
{
// Stops overlapping instances
if (sInstance is not null)
{
Debug.LogError($"Multiple of [{nameof(GameStateController)}] cannot exist.");
Destroy(gameObject);
return;
}
sInstance = this;
}
}
}