using Unity.Netcode; using UnityEngine; namespace PashaBibko.PenguinChase.GameState { public enum GameState { Lobby, Playing, } public class GameStateController : NetworkBehaviour { private static GameStateController sInstance; [SerializeField] private NetworkVariable GlobalState = new(); private void Awake() { // Stops overlapping instances if (sInstance is not null) { Debug.LogError($"Multiple of [{nameof(GameStateController)}] cannot exist."); Destroy(gameObject); return; } sInstance = this; } } }