Added game state and network client
This commit is contained in:
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3
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Normal file
3
Assets/Scripts/GameState.meta
Normal file
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fileFormatVersion: 2
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31
Assets/Scripts/GameState/GameStateController.cs
Normal file
31
Assets/Scripts/GameState/GameStateController.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.GameState
|
||||
{
|
||||
public enum GameState
|
||||
{
|
||||
Lobby,
|
||||
Playing,
|
||||
}
|
||||
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||||
public class GameStateController : NetworkBehaviour
|
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{
|
||||
private static GameStateController sInstance;
|
||||
|
||||
[SerializeField] private NetworkVariable<GameState> GlobalState = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Stops overlapping instances
|
||||
if (sInstance is not null)
|
||||
{
|
||||
Debug.LogError($"Multiple of [{nameof(GameStateController)}] cannot exist.");
|
||||
Destroy(gameObject);
|
||||
return;
|
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}
|
||||
|
||||
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|
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}
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3
Assets/Scripts/GameState/GameStateController.cs.meta
Normal file
3
Assets/Scripts/GameState/GameStateController.cs.meta
Normal file
@@ -0,0 +1,3 @@
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33
Assets/Scripts/GameState/GameStateSpawner.cs
Normal file
33
Assets/Scripts/GameState/GameStateSpawner.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.GameState
|
||||
{
|
||||
public class GameStateSpawner : MonoBehaviour
|
||||
{
|
||||
private static GameStateSpawner sInstance;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private GameObject GameStateControllerPrefab;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Stops overlapping instances
|
||||
if (sInstance is not null)
|
||||
{
|
||||
Debug.LogError($"Multiple of [{nameof(GameStateSpawner)}] cannot exist.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
sInstance = this;
|
||||
}
|
||||
|
||||
public static void CreateNetworkGameStateController()
|
||||
{
|
||||
GameObject go = Instantiate(sInstance.GameStateControllerPrefab);
|
||||
go.GetComponent<NetworkObject>().Spawn();
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/GameState/GameStateSpawner.cs.meta
Normal file
3
Assets/Scripts/GameState/GameStateSpawner.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 354f068d231a4ca0a1ccd0560f1836d5
|
||||
timeCreated: 1779273552
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||||
@@ -1,4 +1,4 @@
|
||||
using PashaBibko.PenguinChase.Core.Network;
|
||||
using PashaBibko.PenguinChase.Network;
|
||||
using WebSocketSharp;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -4,7 +4,7 @@ using Unity.Services.Core;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Core.Network
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public static class Authenticator
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Core.Network
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public class ConnectionManager : MonoBehaviour
|
||||
{
|
||||
@@ -6,7 +6,7 @@ using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Core.Network
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public enum TransportType
|
||||
{
|
||||
@@ -91,7 +91,7 @@ namespace PashaBibko.PenguinChase.Core.Network
|
||||
// Then actually hosts the lobby
|
||||
yield return sConnectionManager.Host(() =>
|
||||
{
|
||||
NetworkManager.Singleton.SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
|
||||
NetworkManager.Singleton.SceneManager.LoadScene("LobbyScene", LoadSceneMode.Single);
|
||||
Debug.Log("Hosted");
|
||||
});
|
||||
}
|
||||
36
Assets/Scripts/Network/NetworkClient.cs
Normal file
36
Assets/Scripts/Network/NetworkClient.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public class GameNetworkClient : NetworkBehaviour
|
||||
{
|
||||
private static Dictionary<ulong, GameNetworkClient> sConnectedClients = new();
|
||||
private static bool sDoneInitialSearch = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
name = $"NetworkClient-{OwnerClientId}";
|
||||
|
||||
// Searches for existing clients if it is the first one to be locally loaded
|
||||
if (!sDoneInitialSearch)
|
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{
|
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GameNetworkClient[] clients = FindObjectsByType<GameNetworkClient>(FindObjectsSortMode.None);
|
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foreach (GameNetworkClient client in clients)
|
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{
|
||||
ulong clientId = client.OwnerClientId;
|
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sConnectedClients.Add(clientId, this);
|
||||
}
|
||||
|
||||
sDoneInitialSearch = true;
|
||||
}
|
||||
|
||||
// Else adds it to the global list of clients
|
||||
else
|
||||
{
|
||||
sConnectedClients.Add(OwnerClientId, this);
|
||||
}
|
||||
}
|
||||
}
|
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}
|
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2
Assets/Scripts/Network/NetworkClient.cs.meta
Normal file
2
Assets/Scripts/Network/NetworkClient.cs.meta
Normal file
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fileFormatVersion: 2
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guid: 4a2fdb2b188edc64aaa5ecbc8568bae0
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||||
@@ -1,8 +1,9 @@
|
||||
using System.Collections;
|
||||
using PashaBibko.PenguinChase.GameState;
|
||||
using System.Collections;
|
||||
using Unity.Netcode;
|
||||
using System;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Core.Network
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public class LocalhostTransport : INetworkTransport
|
||||
{
|
||||
@@ -18,6 +19,8 @@ namespace PashaBibko.PenguinChase.Core.Network
|
||||
public IEnumerator Host(Action callback)
|
||||
{
|
||||
NetworkManager.Singleton.StartHost();
|
||||
|
||||
GameStateSpawner.CreateNetworkGameStateController();
|
||||
ConnectionManager.CreateNetworkConnectionManager();
|
||||
|
||||
callback.Invoke();
|
||||
@@ -1,4 +1,5 @@
|
||||
using PashaBibko.PenguinChase.Extensions;
|
||||
using PashaBibko.PenguinChase.GameState;
|
||||
using PashaBibko.PenguinChase.Extensions;
|
||||
using Unity.Services.Relay.Models;
|
||||
using Unity.Services.Relay;
|
||||
using System.Collections;
|
||||
@@ -6,7 +7,7 @@ using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Core.Network
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public class UnityRelayTransport : INetworkTransport
|
||||
{
|
||||
@@ -59,7 +60,9 @@ namespace PashaBibko.PenguinChase.Core.Network
|
||||
Network.CurrentTransportComponent.SetHostRelayData(allocation);
|
||||
NetworkManager.Singleton.StartHost();
|
||||
|
||||
GameStateSpawner.CreateNetworkGameStateController();
|
||||
ConnectionManager.CreateNetworkConnectionManager();
|
||||
|
||||
Debug.Log($"Started server with code: [{joinCode}]");
|
||||
|
||||
callback.Invoke();
|
||||
@@ -9,7 +9,7 @@ EditorBuildSettings:
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 74b90beff86079840bff70644df98b7f
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/GameScene.unity
|
||||
path: Assets/Scenes/LobbyScene.unity
|
||||
guid: 1330a3e27c419f7468d5a2bfee53e3e3
|
||||
m_configObjects:
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||
|
||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: PenguinsTwoChase (Client)
|
||||
productName: PenguinsTwoChase
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
||||
Reference in New Issue
Block a user