Added game state and network client
This commit is contained in:
31
Assets/Scripts/GameState/GameStateController.cs
Normal file
31
Assets/Scripts/GameState/GameStateController.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.GameState
|
||||
{
|
||||
public enum GameState
|
||||
{
|
||||
Lobby,
|
||||
Playing,
|
||||
}
|
||||
|
||||
public class GameStateController : NetworkBehaviour
|
||||
{
|
||||
private static GameStateController sInstance;
|
||||
|
||||
[SerializeField] private NetworkVariable<GameState> GlobalState = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Stops overlapping instances
|
||||
if (sInstance is not null)
|
||||
{
|
||||
Debug.LogError($"Multiple of [{nameof(GameStateController)}] cannot exist.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
sInstance = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user