Added game state and network client

This commit is contained in:
2026-05-20 19:56:25 +01:00
parent 8d3998945a
commit 48f8ae6c08
34 changed files with 713 additions and 16 deletions

View File

@@ -0,0 +1,31 @@
using Unity.Netcode;
using UnityEngine;
namespace PashaBibko.PenguinChase.GameState
{
public enum GameState
{
Lobby,
Playing,
}
public class GameStateController : NetworkBehaviour
{
private static GameStateController sInstance;
[SerializeField] private NetworkVariable<GameState> GlobalState = new();
private void Awake()
{
// Stops overlapping instances
if (sInstance is not null)
{
Debug.LogError($"Multiple of [{nameof(GameStateController)}] cannot exist.");
Destroy(gameObject);
return;
}
sInstance = this;
}
}
}