Started making static fields be unserialized
This commit is contained in:
@@ -1,12 +1,107 @@
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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using System.IO;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace PashaBibko.Pacore.Data
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{
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public static class PacoreDataLoader
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{
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private const string PATH_FROM_RESOURCES = "PacoreData";
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private const string BASE_PATH = "Pacore/Resources/PacoreData";
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public static string FullResourcesPath => Path.Join(Application.dataPath, BASE_PATH);
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public static string ResourcesPath => Path.Join("Assets", BASE_PATH);
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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private static void LoadAndApplyStaticValues()
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{
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/* Loads the static values from the serialized file */
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string filename = Path.Join(PATH_FROM_RESOURCES, "StaticFieldValues");
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StaticFieldValues asset = Resources.Load<StaticFieldValues>(filename);
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if (asset is null)
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{
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Debug.LogWarning("Could not find StaticFieldValues asset to load");
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return;
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}
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/* Applies the values to the static fields */
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foreach (StaticFieldValues.TypeFieldValues values in asset.StoredValues)
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{
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/* Makes sure the type is valid before trying to apply values */
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Type type = Type.GetType($"{values.Typename}, Assembly-CSharp");
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if (type is null)
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{
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Debug.LogWarning($"Could not find type [{values.Typename}]");
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continue;
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}
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ApplyStaticValuesToType(type, values.Fields);
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}
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}
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private static void ApplyStaticValuesToType(Type type, StaticFieldValues.FieldValue[] fields)
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{
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const BindingFlags FLAGS = BindingFlags.NonPublic |
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BindingFlags.Public |
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BindingFlags.Static;
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/* Converts the fields to a dictionary for easier access */
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Dictionary<string, string> values = fields.ToDictionary
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(
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f => f.Name,
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f => f.SerializedValue
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);
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/* Fetches the static field values of the current type and applies the values */
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FieldInfo[] typeFields = type.GetFields(FLAGS);
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foreach (FieldInfo field in typeFields)
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{
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string name = field.Name;
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if (values.TryGetValue(name, out string serialized))
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{
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object value = ConvertFromString(field.FieldType, serialized);
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field.SetValue(null, value);
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Debug.Log($"Set [{field.Name}] to [{value}]");
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}
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else
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{
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Debug.LogWarning($"Could not find field [{name}]");
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}
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}
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}
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private static object ConvertFromString(Type type, string serialized)
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{
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if (string.IsNullOrEmpty(serialized))
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return type.IsValueType ? Activator.CreateInstance(type) : null;
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if (type.IsEnum)
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return Enum.Parse(type, serialized, ignoreCase: true);
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if (type == typeof(Vector2))
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return JsonUtility.FromJson<Vector2>(serialized);
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if (type == typeof(Vector3))
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return JsonUtility.FromJson<Vector3>(serialized);
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if (type == typeof(Vector4))
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return JsonUtility.FromJson<Vector4>(serialized);
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if (type == typeof(Color))
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return JsonUtility.FromJson<Color>(serialized);
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if (type == typeof(string))
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return serialized;
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if (type.IsPrimitive || type == typeof(decimal))
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return Convert.ChangeType(serialized, type);
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return type.IsSerializable
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? JsonUtility.FromJson(serialized, type)
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: throw new NotSupportedException($"Cannot convert {type} to type {type.FullName}");
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}
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}
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}
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@@ -9,8 +9,14 @@ using UnityEngine;
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[StaticInspectorField] private static string OtherStaticText;
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[StaticInspectorField] private static int StaticInt;
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[InspectorCallable(nameof(PrintStaticField))] public void PrintStaticField()
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[InspectorCallable(nameof(PrintStaticFields))]
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public void PrintStaticFields()
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{
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Debug.Log(StaticText);
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Debug.Log
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(
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$"{nameof(TestValue)}: [{TestValue}] " +
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$"{nameof(StaticText)}: [{StaticText}] " +
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$"{nameof(OtherStaticText)}: [{OtherStaticText}]"
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);
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}
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}
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@@ -3,33 +3,45 @@
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--- !u!159 &1
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EditorSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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m_ExternalVersionControlSupport: Visible Meta Files
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serializedVersion: 12
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m_SerializationMode: 2
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m_LineEndingsForNewScripts: 2
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m_DefaultBehaviorMode: 0
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m_PrefabRegularEnvironment: {fileID: 0}
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m_PrefabUIEnvironment: {fileID: 0}
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m_SpritePackerMode: 0
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m_SpritePackerCacheSize: 10
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m_SpritePackerPaddingPower: 1
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m_Bc7TextureCompressor: 0
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureFastCompressor: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
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m_ProjectGenerationRootNamespace:
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m_CollabEditorSettings:
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inProgressEnabled: 1
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m_EnableTextureStreamingInEditMode: 1
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m_EnableTextureStreamingInPlayMode: 1
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m_EnableEditorAsyncCPUTextureLoading: 0
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m_AsyncShaderCompilation: 1
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m_EnterPlayModeOptionsEnabled: 0
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m_PrefabModeAllowAutoSave: 1
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m_EnterPlayModeOptionsEnabled: 1
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m_EnterPlayModeOptions: 3
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m_ShowLightmapResolutionOverlay: 1
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m_GameObjectNamingDigits: 1
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m_GameObjectNamingScheme: 0
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m_AssetNamingUsesSpace: 1
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m_InspectorUseIMGUIDefaultInspector: 0
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m_UseLegacyProbeSampleCount: 0
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m_SerializeInlineMappingsOnOneLine: 0
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m_DisableCookiesInLightmapper: 1
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m_AssetPipelineMode: 1
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m_RefreshImportMode: 0
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m_CacheServerMode: 0
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m_CacheServerEndpoint:
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m_CacheServerNamespacePrefix: default
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m_CacheServerEnableDownload: 1
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m_CacheServerEnableUpload: 1
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m_CacheServerEnableAuth: 0
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m_CacheServerEnableTls: 0
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m_CacheServerValidationMode: 2
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m_CacheServerDownloadBatchSize: 128
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m_EnableEnlightenBakedGI: 0
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