Started making static fields be unserialized

This commit is contained in:
2026-01-26 13:11:48 +00:00
parent c61a293945
commit e286ea971d
3 changed files with 123 additions and 10 deletions

View File

@@ -1,12 +1,107 @@
using System.IO;
using UnityEngine;
using UnityEngine;
using System.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace PashaBibko.Pacore.Data
{
public static class PacoreDataLoader
{
private const string PATH_FROM_RESOURCES = "PacoreData";
private const string BASE_PATH = "Pacore/Resources/PacoreData";
public static string FullResourcesPath => Path.Join(Application.dataPath, BASE_PATH);
public static string ResourcesPath => Path.Join("Assets", BASE_PATH);
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
private static void LoadAndApplyStaticValues()
{
/* Loads the static values from the serialized file */
string filename = Path.Join(PATH_FROM_RESOURCES, "StaticFieldValues");
StaticFieldValues asset = Resources.Load<StaticFieldValues>(filename);
if (asset is null)
{
Debug.LogWarning("Could not find StaticFieldValues asset to load");
return;
}
/* Applies the values to the static fields */
foreach (StaticFieldValues.TypeFieldValues values in asset.StoredValues)
{
/* Makes sure the type is valid before trying to apply values */
Type type = Type.GetType($"{values.Typename}, Assembly-CSharp");
if (type is null)
{
Debug.LogWarning($"Could not find type [{values.Typename}]");
continue;
}
ApplyStaticValuesToType(type, values.Fields);
}
}
private static void ApplyStaticValuesToType(Type type, StaticFieldValues.FieldValue[] fields)
{
const BindingFlags FLAGS = BindingFlags.NonPublic |
BindingFlags.Public |
BindingFlags.Static;
/* Converts the fields to a dictionary for easier access */
Dictionary<string, string> values = fields.ToDictionary
(
f => f.Name,
f => f.SerializedValue
);
/* Fetches the static field values of the current type and applies the values */
FieldInfo[] typeFields = type.GetFields(FLAGS);
foreach (FieldInfo field in typeFields)
{
string name = field.Name;
if (values.TryGetValue(name, out string serialized))
{
object value = ConvertFromString(field.FieldType, serialized);
field.SetValue(null, value);
Debug.Log($"Set [{field.Name}] to [{value}]");
}
else
{
Debug.LogWarning($"Could not find field [{name}]");
}
}
}
private static object ConvertFromString(Type type, string serialized)
{
if (string.IsNullOrEmpty(serialized))
return type.IsValueType ? Activator.CreateInstance(type) : null;
if (type.IsEnum)
return Enum.Parse(type, serialized, ignoreCase: true);
if (type == typeof(Vector2))
return JsonUtility.FromJson<Vector2>(serialized);
if (type == typeof(Vector3))
return JsonUtility.FromJson<Vector3>(serialized);
if (type == typeof(Vector4))
return JsonUtility.FromJson<Vector4>(serialized);
if (type == typeof(Color))
return JsonUtility.FromJson<Color>(serialized);
if (type == typeof(string))
return serialized;
if (type.IsPrimitive || type == typeof(decimal))
return Convert.ChangeType(serialized, type);
return type.IsSerializable
? JsonUtility.FromJson(serialized, type)
: throw new NotSupportedException($"Cannot convert {type} to type {type.FullName}");
}
}
}

View File

@@ -9,8 +9,14 @@ using UnityEngine;
[StaticInspectorField] private static string OtherStaticText;
[StaticInspectorField] private static int StaticInt;
[InspectorCallable(nameof(PrintStaticField))] public void PrintStaticField()
[InspectorCallable(nameof(PrintStaticFields))]
public void PrintStaticFields()
{
Debug.Log(StaticText);
Debug.Log
(
$"{nameof(TestValue)}: [{TestValue}] " +
$"{nameof(StaticText)}: [{StaticText}] " +
$"{nameof(OtherStaticText)}: [{OtherStaticText}]"
);
}
}

View File

@@ -3,33 +3,45 @@
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_ExternalVersionControlSupport: Visible Meta Files
serializedVersion: 12
m_SerializationMode: 2
m_LineEndingsForNewScripts: 2
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
m_SpritePackerMode: 0
m_SpritePackerCacheSize: 10
m_SpritePackerPaddingPower: 1
m_Bc7TextureCompressor: 0
m_EtcTextureCompressorBehavior: 1
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
m_ProjectGenerationRootNamespace:
m_CollabEditorSettings:
inProgressEnabled: 1
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_EnableEditorAsyncCPUTextureLoading: 0
m_AsyncShaderCompilation: 1
m_EnterPlayModeOptionsEnabled: 0
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 3
m_ShowLightmapResolutionOverlay: 1
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1
m_InspectorUseIMGUIDefaultInspector: 0
m_UseLegacyProbeSampleCount: 0
m_SerializeInlineMappingsOnOneLine: 0
m_DisableCookiesInLightmapper: 1
m_AssetPipelineMode: 1
m_RefreshImportMode: 0
m_CacheServerMode: 0
m_CacheServerEndpoint:
m_CacheServerNamespacePrefix: default
m_CacheServerEnableDownload: 1
m_CacheServerEnableUpload: 1
m_CacheServerEnableAuth: 0
m_CacheServerEnableTls: 0
m_CacheServerValidationMode: 2
m_CacheServerDownloadBatchSize: 128
m_EnableEnlightenBakedGI: 0