Started making static fields be unserialized

This commit is contained in:
2026-01-26 13:11:48 +00:00
parent c61a293945
commit e286ea971d
3 changed files with 123 additions and 10 deletions

View File

@@ -9,8 +9,14 @@ using UnityEngine;
[StaticInspectorField] private static string OtherStaticText;
[StaticInspectorField] private static int StaticInt;
[InspectorCallable(nameof(PrintStaticField))] public void PrintStaticField()
[InspectorCallable(nameof(PrintStaticFields))]
public void PrintStaticFields()
{
Debug.Log(StaticText);
Debug.Log
(
$"{nameof(TestValue)}: [{TestValue}] " +
$"{nameof(StaticText)}: [{StaticText}] " +
$"{nameof(OtherStaticText)}: [{OtherStaticText}]"
);
}
}