Epilepsy sim

This commit is contained in:
2025-04-02 13:45:27 +01:00
parent 01242dd807
commit f76cc35c93
9 changed files with 2059 additions and 679 deletions

View File

@@ -31,8 +31,7 @@ public partial class PlayerMovement : MonoBehaviour
Vector3 point = closest.ClosestPoint(transform.position);
Vector3 dir = point - transform.position;
RaycastHit hit;
if (Physics.Raycast(transform.position, dir.normalized, out hit, (m_WallCheckDistance * 2.0f) + 1.0f, m_GroundMask))
if (Physics.Raycast(transform.position, dir.normalized, out RaycastHit hit, (m_WallCheckDistance * 2.0f) + 1.0f, m_GroundMask))
{
normal = hit.normal;
return true;