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Epilepsy sim
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@@ -4,6 +4,10 @@ public partial class PlayerMovement : MonoBehaviour
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{
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private void OnTriggerStay(Collider other)
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{
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m_WallCollisions.Add(other);
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// Stops it trying to find the normals of portals
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// if (other.CompareTag("Portal")) { return; }
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// Else adds it to the list
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// m_WallCollisions.Add(other);
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}
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}
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