Files
Inter-Face-Off/Assets/Scripts/World/PlayerController.cs

27 lines
917 B
C#

using System;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class PlayerController : MonoBehaviour
{
private static PlayerController Instance;
[field: SerializeField] private float PlayerSpeed { get; set; }
[field: SerializeField] private Transform[] LerpPositions;
private float LerpValue;
private void Update()
{
int section = Mathf.FloorToInt(LerpValue);
Vector3 a = LerpPositions[section + 0].position;
Vector3 b = LerpPositions[section + 1].position;
LerpValue += PlayerSpeed / Vector3.Distance(a, b) * Time.deltaTime;
LerpValue %= LerpPositions.Length - 1; // Makes lerp value wrap around
float sectionLerp = Math.Clamp(LerpValue, section, section + 1) - section;
transform.position = Vector3.Lerp(a, b, sectionLerp);
}
}
}