Files
Inter-Face-Off/Assets/Scripts/Registeries/ImageRegistry.cs
2026-01-15 10:51:27 +00:00

25 lines
841 B
C#

using UnityEngine;
namespace InterfaceOff
{
[System.Serializable] public struct ImageSet
{
[field: SerializeField] public Sprite[] Images { get; set; }
}
[CreateAssetMenu(fileName = "Image Registry", menuName = "Custom/Create Image Registry")]
public class ImageRegistry : ScriptableObject
{
[field: SerializeField] private ImageSet[] m_Registered;
private static ImageRegistry Instance;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void LoadRegistry() => Instance = Resources.Load<ImageRegistry>("ImageRegistry");
public static Sprite[] GetRandomSpriteSet()
{
int index = Random.Range(0, Instance.m_Registered.Length);
return Instance.m_Registered[index].Images;
}
}
}