25 lines
841 B
C#
25 lines
841 B
C#
using UnityEngine;
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namespace InterfaceOff
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{
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[System.Serializable] public struct ImageSet
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{
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[field: SerializeField] public Sprite[] Images { get; set; }
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}
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[CreateAssetMenu(fileName = "Image Registry", menuName = "Custom/Create Image Registry")]
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public class ImageRegistry : ScriptableObject
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{
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[field: SerializeField] private ImageSet[] m_Registered;
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private static ImageRegistry Instance;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void LoadRegistry() => Instance = Resources.Load<ImageRegistry>("ImageRegistry");
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public static Sprite[] GetRandomSpriteSet()
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{
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int index = Random.Range(0, Instance.m_Registered.Length);
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return Instance.m_Registered[index].Images;
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}
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}
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} |