43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using UnityEngine;
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namespace InterfaceOff.WorldScene
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{
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public class DevPlayerController : MonoBehaviour
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{
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private CharacterController Controller;
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public float PlayerSpeed = 5f;
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public float CamSens = 2.5f;
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public Transform CameraPivot;
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private float MousePitch;
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private void Awake()
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{
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Controller = GetComponent<CharacterController>();
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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private void Update()
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{
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/* Player movement */
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float mouseX = Input.GetAxisRaw("Mouse X") * CamSens * 100f * Time.deltaTime;
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float mouseY = Input.GetAxisRaw("Mouse Y") * CamSens * 100f * Time.deltaTime;
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transform.Rotate(Vector3.up * mouseX);
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MousePitch -= mouseY;
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MousePitch = Mathf.Clamp(MousePitch, -85f, 85f);
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CameraPivot.localRotation = Quaternion.Euler(MousePitch, 0f, 0f);
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/* WASD movement */
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float x = Input.GetAxis("Horizontal");
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float z = Input.GetAxis("Vertical");
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Vector3 move = transform.right * x + transform.forward * z;
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Controller.Move(Time.deltaTime * PlayerSpeed * move.normalized);
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}
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}
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}
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