Files
Inter-Face-Off/Assets/Scripts/Registeries/PrefabRegistry.cs
2026-01-15 11:42:10 +00:00

16 lines
660 B
C#

using UnityEngine;
namespace InterfaceOff
{
[CreateAssetMenu(fileName = nameof(PrefabRegistry), menuName = "Custom/Create Prefab Registry")]
public class PrefabRegistry : ScriptableObject
{
[field: SerializeField] public GameObject ImagePrefab { get; private set; }
[field: SerializeField] public GameObject TextButtonPrefab { get; private set; }
public static PrefabRegistry Instance { get; private set; }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void LoadRegistry() => Instance = Resources.Load<PrefabRegistry>(nameof(PrefabRegistry));
}
}