28 lines
741 B
C#
28 lines
741 B
C#
using UnityEngine;
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public class FakeCursor : MonoBehaviour
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{
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public RectTransform RectBounds;
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public Camera AttachedCamera;
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private void Start()
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{
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//Cursor.visible = false;
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}
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private void Update()
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{
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Vector2 size = new(Screen.width, Screen.height);
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Vector2 hSize = new Vector2(AttachedCamera.pixelRect.width, AttachedCamera.pixelRect.height) / 2f;
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Debug.Log(hSize);
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Vector2 positionRelativeToMiddle = (size - hSize) + (Vector2)Input.mousePosition;
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transform.position = AttachedCamera.ScreenToWorldPoint(new Vector3(positionRelativeToMiddle.x, positionRelativeToMiddle.y, 5f));
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}
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private void OnDestroy()
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{
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Cursor.visible = true;
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}
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}
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