39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
namespace InterfaceOff.WorldScene
|
|
{
|
|
public class PlayerController : MonoBehaviour
|
|
{
|
|
private static PlayerController Instance;
|
|
private PlayerFrameInfo[] Frames;
|
|
private int FrameIndex = 0;
|
|
|
|
private float LerpValue;
|
|
|
|
private void Awake()
|
|
{
|
|
string json = File.ReadAllText(Application.dataPath + "/Resources/playerframe.json");
|
|
Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(json).FrameInfo;
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
FrameIndex = (FrameIndex + 1) % (Frames.Length - 1);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
LerpValue = (LerpValue + Time.deltaTime * 20f) % 1f;
|
|
|
|
PlayerFrameInfo frameA = Frames[FrameIndex + 0];
|
|
PlayerFrameInfo frameB = Frames[FrameIndex + 1];
|
|
|
|
transform.position = Vector3.Lerp(frameA.Position, frameB.Position, LerpValue);
|
|
|
|
Vector2 rotation = Vector2.Lerp(frameA.Rotation, frameB.Rotation, LerpValue);
|
|
transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
|
|
}
|
|
}
|
|
} |