105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using Random = UnityEngine.Random;
|
|
|
|
namespace InterfaceOff.WorldScene
|
|
{
|
|
public class PlayerController : MonoBehaviour
|
|
{
|
|
private static PlayerController Instance;
|
|
private PlayerFrameInfo[] Frames;
|
|
|
|
[SerializeField] private WindowSpawner ActiveWindowSpawner;
|
|
[SerializeField] private LineRenderer BulletTracerRenderer;
|
|
[SerializeField] private Transform BulletTracerStart;
|
|
[SerializeField] private Transform BulletTracerEnd;
|
|
[field: SerializeField] public int FrameIndex { get; private set; }
|
|
[SerializeField] private int[] DeathIndices;
|
|
[SerializeField] private ExternalCamera ExternalCamera;
|
|
[SerializeField] private Image FrontLayerImage;
|
|
[SerializeField] private GameObject StillObject;
|
|
[SerializeField] private GameObject MovingObject;
|
|
[SerializeField] private AudioClip[] AudioClips;
|
|
[SerializeField] private AudioSource PlayerAudioSource;
|
|
[SerializeField] private HealthBar HealthTracker;
|
|
|
|
public static void PlayRandomErrorSound()
|
|
{
|
|
if (DebugUtils.IsNull(Instance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int audioIndex = Random.Range(0, Instance.AudioClips.Length);
|
|
Instance.PlayerAudioSource.PlayOneShot(Instance.AudioClips[audioIndex]);
|
|
Instance.PlayerAudioSource.pitch = Random.Range(0.9f, 1.1f);
|
|
}
|
|
|
|
private const int MAX_WINDOWS = 20;
|
|
|
|
private bool PlayerAlive = true;
|
|
private float LerpValue;
|
|
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
|
|
/* Loads the JSON */
|
|
Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(PlayerFrameDump.DUMPED_STRING).FrameInfo;
|
|
}
|
|
|
|
private void SetAnimationState(bool active)
|
|
{
|
|
StillObject.SetActive(active);
|
|
MovingObject.SetActive(!active);
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if (PlayerAlive)
|
|
{
|
|
/* Iterates the frame index */
|
|
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
|
|
|
|
if (DeathIndices.Contains(FrameIndex) && HealthTracker.Health <= 0)
|
|
{
|
|
ActiveWindowSpawner.StartEndSequence();
|
|
PlayerAlive = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (PlayerAlive)
|
|
{
|
|
/* Updates the position according to the lerp */
|
|
LerpValue = (LerpValue + Time.deltaTime * 20f) % 1f;
|
|
|
|
PlayerFrameInfo frameA = Frames[FrameIndex + 0];
|
|
PlayerFrameInfo frameB = Frames[FrameIndex + 1];
|
|
|
|
transform.position = Vector3.Lerp(frameA.Position, frameB.Position, LerpValue);
|
|
|
|
Vector2 rotation = Vector2.Lerp(frameA.Rotation, frameB.Rotation, LerpValue);
|
|
transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
|
|
|
|
/* Updates the blocking state */
|
|
if (ActiveWindowSpawner.SpawnedWindowCount < MAX_WINDOWS)
|
|
{
|
|
SetAnimationState(!Frames[FrameIndex].ShootGun);
|
|
}
|
|
else
|
|
{
|
|
SetAnimationState(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
FrontLayerImage.material.mainTexture = ExternalCamera.GetTexture();
|
|
}
|
|
}
|
|
} |