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fc629e45b6
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m_CorrespondingSourceObject: {fileID: 6997620146033860791, guid: 15c9da29f34c88d4c82acf24cc874e3b,
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--- !u!1001 &1758685209
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_TransformParent: {fileID: 0}
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type: 3}
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type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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- {fileID: 1909908770}
|
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- {fileID: 1758685209}
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- {fileID: 1758685209}
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- {fileID: 193820555}
|
- {fileID: 193820555}
|
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|
- {fileID: 782229191}
|
||||||
|
|||||||
19
Assets/Scripts/ExternalCamera.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace InterfaceOff.WorldScene
|
||||||
|
{
|
||||||
|
public class ExternalCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Camera ExternalCam;
|
||||||
|
private RenderTexture RenderTexture;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
RenderTexture = new RenderTexture(width: 1920, height: 1080, depth: 16);
|
||||||
|
ExternalCam.targetTexture = RenderTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture GetTexture() => RenderTexture;
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/ExternalCamera.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cfd8d92b06194cf98ee7011df76811cc
|
||||||
|
timeCreated: 1768912839
|
||||||
27
Assets/Scripts/FakeCursor.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FakeCursor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Camera AttachedCamera;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Cursor.visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Vector3 absolutePosition = new()
|
||||||
|
{
|
||||||
|
x = Input.mousePosition.x / Screen.width * 1920,
|
||||||
|
y = Input.mousePosition.y / Screen.height * 1080,
|
||||||
|
z = 5f
|
||||||
|
};
|
||||||
|
transform.position = AttachedCamera.ScreenToWorldPoint(absolutePosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/FakeCursor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 353f192b40556e34dada2d432a9ffa85
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
15
Assets/Scripts/HealthBar.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace InterfaceOff.WorldScene
|
||||||
|
{
|
||||||
|
public class HealthBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform HealthBarObject;
|
||||||
|
public WindowSpawner Spawner;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
HealthBarObject.localScale = new Vector3(100f, (20 - Spawner.SpawnedWindowCount) * 5f, 100f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/HealthBar.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 260819a4950a1f54d921ee3d6b3da010
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,6 +1,8 @@
|
|||||||
using System.IO;
|
using System;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace InterfaceOff.WorldScene
|
namespace InterfaceOff.WorldScene
|
||||||
{
|
{
|
||||||
@@ -8,14 +10,18 @@ namespace InterfaceOff.WorldScene
|
|||||||
{
|
{
|
||||||
private static PlayerController Instance;
|
private static PlayerController Instance;
|
||||||
private PlayerFrameInfo[] Frames;
|
private PlayerFrameInfo[] Frames;
|
||||||
|
|
||||||
[SerializeField] private WindowSpawner ActiveWindowSpawner;
|
[SerializeField] private WindowSpawner ActiveWindowSpawner;
|
||||||
[SerializeField] private LineRenderer BulletTracerRenderer;
|
[SerializeField] private LineRenderer BulletTracerRenderer;
|
||||||
[SerializeField] private Transform BulletTracerStart;
|
[SerializeField] private Transform BulletTracerStart;
|
||||||
[SerializeField] private Transform BulletTracerEnd;
|
[SerializeField] private Transform BulletTracerEnd;
|
||||||
[field: SerializeField] public int FrameIndex { get; private set; }
|
[field: SerializeField] public int FrameIndex { get; private set; }
|
||||||
[SerializeField] private int[] DeathIndices;
|
[SerializeField] private int[] DeathIndices;
|
||||||
|
[SerializeField] private ExternalCamera ExternalCamera;
|
||||||
|
[SerializeField] private Image FrontLayerImage;
|
||||||
|
|
||||||
|
private const int MAX_WINDOWS = 20;
|
||||||
|
|
||||||
private bool PlayerAlive = true;
|
private bool PlayerAlive = true;
|
||||||
private float LerpValue;
|
private float LerpValue;
|
||||||
|
|
||||||
@@ -33,7 +39,7 @@ namespace InterfaceOff.WorldScene
|
|||||||
/* Iterates the frame index */
|
/* Iterates the frame index */
|
||||||
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
|
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
|
||||||
|
|
||||||
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > 20)
|
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > MAX_WINDOWS)
|
||||||
{
|
{
|
||||||
ActiveWindowSpawner.StartEndSequence();
|
ActiveWindowSpawner.StartEndSequence();
|
||||||
PlayerAlive = false;
|
PlayerAlive = false;
|
||||||
@@ -64,5 +70,10 @@ namespace InterfaceOff.WorldScene
|
|||||||
BulletTracerRenderer.enabled = Frames[FrameIndex].ShootGun;
|
BulletTracerRenderer.enabled = Frames[FrameIndex].ShootGun;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
FrontLayerImage.material.mainTexture = ExternalCamera.GetTexture();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -20,6 +20,7 @@ namespace InterfaceOff
|
|||||||
[field: SerializeField] private Canvas GameCanvas { get; set; }
|
[field: SerializeField] private Canvas GameCanvas { get; set; }
|
||||||
[field: SerializeField] private GameObject DeathInfo { get; set; }
|
[field: SerializeField] private GameObject DeathInfo { get; set; }
|
||||||
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
|
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
|
||||||
|
[field: SerializeField] private GameObject Parent { get; set; }
|
||||||
private int TotalSpawnWeight { get; set; }
|
private int TotalSpawnWeight { get; set; }
|
||||||
|
|
||||||
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
|
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
|
||||||
@@ -63,7 +64,7 @@ namespace InterfaceOff
|
|||||||
private void SpawnNewRandomWindow()
|
private void SpawnNewRandomWindow()
|
||||||
{
|
{
|
||||||
/* Creates the gameobject with a random class */
|
/* Creates the gameobject with a random class */
|
||||||
GameObject go = Instantiate(SampleChild, GameCanvas.transform);
|
GameObject go = Instantiate(SampleChild, Parent.transform);
|
||||||
go.SetActive(true);
|
go.SetActive(true);
|
||||||
|
|
||||||
Type type = GetRandomWindowType();
|
Type type = GetRandomWindowType();
|
||||||
@@ -121,7 +122,7 @@ namespace InterfaceOff
|
|||||||
{
|
{
|
||||||
/* Destroys all children and stops them from spawning */
|
/* Destroys all children and stops them from spawning */
|
||||||
AutoSpawn = false;
|
AutoSpawn = false;
|
||||||
foreach (Transform child in GameCanvas.transform)
|
foreach (Transform child in Parent.transform)
|
||||||
{
|
{
|
||||||
WindowBase window = child.GetComponent<WindowBase>();
|
WindowBase window = child.GetComponent<WindowBase>();
|
||||||
if (DebugUtils.IsNotNull(window))
|
if (DebugUtils.IsNotNull(window))
|
||||||
|
|||||||
@@ -17,6 +17,9 @@ namespace InterfaceOff
|
|||||||
|
|
||||||
protected override void OnWindowInstantiation()
|
protected override void OnWindowInstantiation()
|
||||||
{
|
{
|
||||||
|
/* Destroys the Window Close button to stop accidental clicking */
|
||||||
|
Destroy(Components.CloseButtonRectTransform.gameObject);
|
||||||
|
|
||||||
/* Lets the player know what to do via text */
|
/* Lets the player know what to do via text */
|
||||||
Components.InfoText.text = "Rotate";
|
Components.InfoText.text = "Rotate";
|
||||||
|
|
||||||
@@ -40,8 +43,8 @@ namespace InterfaceOff
|
|||||||
Button button = go.GetComponent<Button>();
|
Button button = go.GetComponent<Button>();
|
||||||
button.onClick.AddListener(() =>
|
button.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
/* Updates the rotation of the clicked image */
|
||||||
RectTransform rect = button.GetComponent<RectTransform>();
|
RectTransform rect = button.GetComponent<RectTransform>();
|
||||||
|
|
||||||
if (!(rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45))
|
if (!(rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45))
|
||||||
{
|
{
|
||||||
Vector3 rot = rect.rotation.eulerAngles;
|
Vector3 rot = rect.rotation.eulerAngles;
|
||||||
@@ -50,21 +53,20 @@ namespace InterfaceOff
|
|||||||
rect.rotation = Quaternion.Euler(rot);
|
rect.rotation = Quaternion.Euler(rot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Stops further rotation if it is the correct orientation */
|
||||||
if (rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45)
|
if (rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45)
|
||||||
{
|
{
|
||||||
m_TilesRotatedCorrectly++;
|
m_TilesRotatedCorrectly++;
|
||||||
button.interactable = false;
|
button.interactable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Closes the window if they are all finished */
|
||||||
|
if (m_TilesRotatedCorrectly == 4)
|
||||||
|
{
|
||||||
|
DestroyWindow();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnWindowCloseButtonClicked()
|
|
||||||
{
|
|
||||||
if (m_TilesRotatedCorrectly == 4)
|
|
||||||
{
|
|
||||||
DestroyWindow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace InterfaceOff
|
namespace InterfaceOff
|
||||||
{
|
{
|
||||||
@@ -47,6 +46,9 @@ namespace InterfaceOff
|
|||||||
|
|
||||||
protected override void OnWindowInstantiation()
|
protected override void OnWindowInstantiation()
|
||||||
{
|
{
|
||||||
|
/* Destroys the Window Close button to stop accidental clicking */
|
||||||
|
Destroy(Components.CloseButtonRectTransform.gameObject);
|
||||||
|
|
||||||
/* Fetches a random question and sets it as the title */
|
/* Fetches a random question and sets it as the title */
|
||||||
TriviaQuestion question = Trivia.questions[Random.Range(0, Trivia.questions.Length)];
|
TriviaQuestion question = Trivia.questions[Random.Range(0, Trivia.questions.Length)];
|
||||||
Components.InfoText.text = question.question;
|
Components.InfoText.text = question.question;
|
||||||
|
|||||||
8
Assets/Tmp.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5498d9b0bf1c5ca4d9e5c3f1334c3093
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Tmp/Character.meta
Normal file
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