Files
Inter-Face-Off/Assets/Scripts/FakeCursor.cs
2026-01-20 15:24:10 +00:00

28 lines
570 B
C#

using UnityEngine;
public class FakeCursor : MonoBehaviour
{
public Camera AttachedCamera;
private void Start()
{
Cursor.visible = false;
}
private void Update()
{
Vector3 absolutePosition = new()
{
x = Input.mousePosition.x / Screen.width * 1920,
y = Input.mousePosition.y / Screen.height * 1080,
z = 5f
};
transform.position = AttachedCamera.ScreenToWorldPoint(absolutePosition);
}
private void OnDestroy()
{
Cursor.visible = true;
}
}