Cleaned up window base code

This commit is contained in:
Pasha Bibko
2026-01-15 11:17:27 +00:00
parent da7cb58ec3
commit fd61dcb2f4
8 changed files with 32 additions and 40 deletions

View File

@@ -5,25 +5,28 @@ namespace InterfaceOff
public class TrollWindow : WindowBase
{
private int m_Health = int.MaxValue;
private bool m_SpawnOnRight = true;
public override void OnWindowInstantiation()
{
/* Calculates a random health value */
m_Health = Random.Range(2, 6);
Components.InfoText.text = "TROLL";
}
public override void OnWindowClicked()
public override void OnWindowCloseButtonClicked()
{
/* Decreases health and destroys if at 0 */
m_Health--;
if (m_Health <= 0)
{
Destroy(gameObject);
DestroyWindow();
return;
}
/* If not at zero randomly moves the close button */
float randX = Random.Range(-80, 80);
float randX = m_SpawnOnRight ? Random.Range(0, 80) : Random.Range(-80, 0);
m_SpawnOnRight = !m_SpawnOnRight; // Makes sure the close button is semi far away
Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0);
}
}