Added explosions
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8
Assets/Mirza Beig/Cinematic Explosions FREE/Scripts.meta
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8
Assets/Mirza Beig/Cinematic Explosions FREE/Scripts.meta
Normal file
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@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using Cinemachine;
|
||||
|
||||
namespace MirzaBeig.CinematicExplosionsFree
|
||||
{
|
||||
public class CustomImpulse : MonoBehaviour
|
||||
{
|
||||
CinemachineImpulseSource source;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!source)
|
||||
{
|
||||
source = GetComponent<CinemachineImpulseSource>();
|
||||
}
|
||||
|
||||
source.GenerateImpulse();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,193 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace MirzaBeig.CinematicExplosionsFree
|
||||
{
|
||||
public class DemoController : MonoBehaviour
|
||||
{
|
||||
public enum Scene
|
||||
{
|
||||
Day,
|
||||
Night,
|
||||
}
|
||||
Camera camera;
|
||||
|
||||
List<ParticleSystem> particleSystems;
|
||||
public Transform particleSystemsContainer;
|
||||
|
||||
[Space]
|
||||
|
||||
public Button buttonPrefab;
|
||||
public VerticalLayoutGroup buttonContainer;
|
||||
|
||||
[Space]
|
||||
|
||||
public Scene currentScene = Scene.Day;
|
||||
|
||||
ReflectionProbe[] reflectionProbes;
|
||||
|
||||
[Space]
|
||||
|
||||
public GameObject environment;
|
||||
|
||||
[Space]
|
||||
|
||||
public int targetFrameRate = 60;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Set scene.
|
||||
|
||||
camera = Camera.main;
|
||||
Application.targetFrameRate = targetFrameRate;
|
||||
|
||||
// Find all reflection probes.
|
||||
|
||||
reflectionProbes = FindObjectsByType<ReflectionProbe>(
|
||||
FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
||||
|
||||
switch (currentScene)
|
||||
{
|
||||
case Scene.Day:
|
||||
{
|
||||
SetDay();
|
||||
|
||||
break;
|
||||
}
|
||||
case Scene.Night:
|
||||
{
|
||||
SetNight();
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
throw new System.Exception("Unknown case.");
|
||||
}
|
||||
}
|
||||
|
||||
// Assume all top-level children of container are particle systems.
|
||||
// Instantiate as many buttons as prefabs and link them.
|
||||
|
||||
//particleSystems = new List<ParticleSystem> ();
|
||||
|
||||
for (int i = 0; i < particleSystemsContainer.childCount; i++)
|
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{
|
||||
Transform childTransform = particleSystemsContainer.GetChild(i);
|
||||
|
||||
// Exclude inactive.
|
||||
|
||||
if (!childTransform.gameObject.activeSelf)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ParticleSystem particleSystem = childTransform.GetComponent<ParticleSystem>();
|
||||
|
||||
Button button = Instantiate(buttonPrefab, buttonContainer.transform);
|
||||
button.GetComponentInChildren<TextMeshProUGUI>().text = particleSystem.name;
|
||||
|
||||
button.onClick.AddListener(() => childTransform.gameObject.SetActive(false));
|
||||
button.onClick.AddListener(() => childTransform.gameObject.SetActive(true));
|
||||
|
||||
//particleSystems.Add(particleSystem);
|
||||
|
||||
childTransform.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateReflections()
|
||||
{
|
||||
for (int i = 0; i < reflectionProbes.Length; i++)
|
||||
{
|
||||
reflectionProbes[i].RenderProbe();
|
||||
}
|
||||
}
|
||||
void SetReflectionClearFlags(ReflectionProbeClearFlags clearFlags)
|
||||
{
|
||||
for (int i = 0; i < reflectionProbes.Length; i++)
|
||||
{
|
||||
reflectionProbes[i].clearFlags = clearFlags;
|
||||
}
|
||||
}
|
||||
|
||||
// Set scene.
|
||||
|
||||
public void SetNight()
|
||||
{
|
||||
currentScene = Scene.Night;
|
||||
|
||||
camera.clearFlags = CameraClearFlags.SolidColor;
|
||||
|
||||
RenderSettings.ambientIntensity = 0.8f;
|
||||
RenderSettings.reflectionIntensity = 0.5f;
|
||||
|
||||
RenderSettings.sun.intensity = 0.0f;
|
||||
|
||||
SetReflectionClearFlags(ReflectionProbeClearFlags.SolidColor);
|
||||
UpdateReflections();
|
||||
}
|
||||
|
||||
public void SetDay()
|
||||
{
|
||||
currentScene = Scene.Day;
|
||||
|
||||
camera.clearFlags = CameraClearFlags.Skybox;
|
||||
|
||||
RenderSettings.ambientIntensity = 1.0f;
|
||||
RenderSettings.reflectionIntensity = 1.0f;
|
||||
|
||||
RenderSettings.sun.intensity = 1.0f;
|
||||
|
||||
SetReflectionClearFlags(ReflectionProbeClearFlags.Skybox);
|
||||
UpdateReflections();
|
||||
}
|
||||
|
||||
public void SetEnvironmentActive(bool active)
|
||||
{
|
||||
environment.SetActive(active);
|
||||
UpdateReflections();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Toggle scenes.
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.F))
|
||||
{
|
||||
switch (currentScene)
|
||||
{
|
||||
case Scene.Day:
|
||||
{
|
||||
SetNight();
|
||||
|
||||
break;
|
||||
}
|
||||
case Scene.Night:
|
||||
{
|
||||
SetDay();
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
throw new System.Exception("Unknown case.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Toggle environment.
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.G))
|
||||
{
|
||||
SetEnvironmentActive(!environment.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,109 @@
|
||||
using UnityEngine;
|
||||
|
||||
using TMPro;
|
||||
using System;
|
||||
|
||||
namespace MirzaBeig.CinematicExplosionsFree
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class FPSDisplay : MonoBehaviour
|
||||
{
|
||||
public float fps { get; private set; } // Frames per second (interval average).
|
||||
public float frameMS { get; private set; } // Milliseconds per frame (interval average).
|
||||
|
||||
GUIStyle style = new GUIStyle();
|
||||
|
||||
public int size = 16;
|
||||
|
||||
[Space]
|
||||
|
||||
public Vector2 position = new Vector2(16.0f, 16.0f);
|
||||
|
||||
public enum Alignment { Left, Right }
|
||||
public Alignment alignment = Alignment.Left;
|
||||
|
||||
[Space]
|
||||
|
||||
public Color colour = Color.green;
|
||||
|
||||
[Space]
|
||||
|
||||
public float updateInterval = 0.5f;
|
||||
|
||||
float elapsedIntervalTime;
|
||||
int intervalFrameCount;
|
||||
|
||||
[Space]
|
||||
|
||||
[Tooltip("Optional. Will render using GUI if not assigned.")]
|
||||
public TextMeshProUGUI textMesh;
|
||||
|
||||
// Get average FPS and frame delta (ms) for current interval (so far, if called early).
|
||||
|
||||
public float GetIntervalFPS()
|
||||
{
|
||||
// 1 / time.unscaledDeltaTime for same-frame results.
|
||||
// Same as above, but uses accumulated frameCount and deltaTime.
|
||||
|
||||
return intervalFrameCount / elapsedIntervalTime;
|
||||
}
|
||||
public float GetIntervalFrameMS()
|
||||
{
|
||||
// Calculate average frame delta during interval (time / frames).
|
||||
// Same as Time.unscaledDeltaTime * 1000.0f, using accumulation.
|
||||
|
||||
return (elapsedIntervalTime * 1000.0f) / intervalFrameCount;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
intervalFrameCount++;
|
||||
elapsedIntervalTime += Time.unscaledDeltaTime;
|
||||
|
||||
if (elapsedIntervalTime >= updateInterval)
|
||||
{
|
||||
fps = GetIntervalFPS();
|
||||
frameMS = GetIntervalFrameMS();
|
||||
|
||||
fps = (float)Math.Round(fps, 2);
|
||||
frameMS = (float)Math.Round(frameMS, 2);
|
||||
|
||||
intervalFrameCount = 0;
|
||||
elapsedIntervalTime = 0.0f;
|
||||
}
|
||||
|
||||
if (textMesh)
|
||||
{
|
||||
textMesh.text = GetFPSText();
|
||||
}
|
||||
else
|
||||
{
|
||||
style.fontSize = size;
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.normal.textColor = colour;
|
||||
}
|
||||
}
|
||||
|
||||
string GetFPSText()
|
||||
{
|
||||
return $"FPS: {fps:.00} ({frameMS:.00} ms)";
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
string fpsText = GetFPSText();
|
||||
|
||||
if (!textMesh)
|
||||
{
|
||||
float x = position.x;
|
||||
|
||||
if (alignment == Alignment.Right)
|
||||
{
|
||||
x = Screen.width - x - style.CalcSize(new GUIContent(fpsText)).x;
|
||||
}
|
||||
|
||||
GUI.Label(new Rect(x, position.y, 200, 100), fpsText, style);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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fileFormatVersion: 2
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guid: c190d4d8f55efbe489702c2650969646
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
using TMPro;
|
||||
using System;
|
||||
|
||||
namespace MirzaBeig.CinematicExplosionsFree
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class FPSTest : MonoBehaviour
|
||||
{
|
||||
public Vector2 size = new Vector2(128.0f, 64.0f);
|
||||
public Vector2 position = new Vector2(16.0f, 64.0f);
|
||||
|
||||
[Space]
|
||||
|
||||
public float spacing = 72;
|
||||
|
||||
[Space]
|
||||
|
||||
public int[] fpsButtons = new int[] { 0, 10, 30, 45, 60, 90, 120 };
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
float positionY = position.y;
|
||||
|
||||
for (int i = 0; i < fpsButtons.Length; i++)
|
||||
{
|
||||
int fps = fpsButtons[i];
|
||||
|
||||
if (GUI.Button(new Rect(position.x, positionY, size.x, size.y), $"FPS: {fps}"))
|
||||
{
|
||||
Application.targetFrameRate = fps;
|
||||
}
|
||||
|
||||
positionY += spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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userData:
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@@ -51,6 +51,8 @@ MonoBehaviour:
|
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DeathIndex: 0
|
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Body: {fileID: 2977458355001038690}
|
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RendererObject: {fileID: 4908730847485413101}
|
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ExplosionPrefab: {fileID: 1620140131458704099, guid: 57e5b83dfee152a47aedf7d83c83e9f5,
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type: 3}
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--- !u!54 &2977458355001038690
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Rigidbody:
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m_ObjectHideFlags: 0
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@@ -10,6 +10,7 @@ namespace InterfaceOff.WorldScene
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[SerializeField] private int DeathIndex = 500;
|
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[SerializeField] private Rigidbody Body;
|
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[SerializeField] private GameObject RendererObject;
|
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[SerializeField] private GameObject ExplosionPrefab;
|
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|
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private Quaternion StartRotation;
|
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private Vector3 StartPosition;
|
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@@ -55,6 +56,10 @@ namespace InterfaceOff.WorldScene
|
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{
|
||||
yield return new WaitForSeconds(1f);
|
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RendererObject.SetActive(false);
|
||||
|
||||
GameObject explosionGoBoomBoom = Instantiate(ExplosionPrefab, transform);
|
||||
yield return new WaitForSeconds(1f);
|
||||
Destroy(explosionGoBoomBoom);
|
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}
|
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}
|
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}
|
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@@ -22,7 +22,7 @@ namespace InterfaceOff.WorldScene
|
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private static ScoreTracker Instance { get; set; }
|
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|
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private bool StoredScore = false;
|
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private float Score = 0f;
|
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private float Score;
|
||||
|
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public static float CurrentScore()
|
||||
{
|
||||
|
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@@ -1,6 +1,7 @@
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{
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.cinemachine": "2.10.3",
|
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"com.unity.collab-proxy": "2.11.2",
|
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"com.unity.ide.rider": "3.0.36",
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"com.unity.ide.visualstudio": "2.0.22",
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@@ -16,6 +16,15 @@
|
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.cinemachine": {
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"version": "2.10.3",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.31"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.collab-proxy": {
|
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"version": "2.11.2",
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"depth": 0,
|
||||
|
||||
Reference in New Issue
Block a user