54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.Collections.Generic;
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using InterfaceOff.MainMenu;
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using UnityEngine;
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using UnityEngine.UI;
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namespace InterfaceOff.WorldScene
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{
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[System.Serializable] public struct PlayerScore
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{
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private string PlayerName;
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private float Score;
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}
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public class ScoreTracker : MonoBehaviour
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{
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[field: SerializeField] private bool GameAngliaVersion { get; set; }
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[field: SerializeField] private Text ScoreText { get; set; }
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[field: SerializeField] private Text FinalScoreText { get; set; }
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[field: SerializeField] private WindowSpawner Spawner { get; set; }
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private static List<PlayerScore> PlayerScores { get; } = new();
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private static ScoreTracker Instance { get; set; }
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private bool StoredScore = false;
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private float Score;
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public static float CurrentScore()
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{
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if (DebugUtils.IsNull(Instance))
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{
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return 0;
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}
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return Instance.Score;
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}
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private void Awake() => Instance = this;
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private void Update()
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{
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if (Spawner.AutoSpawn)
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{
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Score = Time.timeSinceLevelLoad * DifficultyManager.DifficultyEffect;
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ScoreText.text = $"Score: {Score:F1}";
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}
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else
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{
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FinalScoreText.text = $"Your final score is: {Score:F1}, Press SPACE to continue";
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ScoreText.text = null;
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}
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}
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}
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} |