Small fixes ig

This commit is contained in:
2026-01-23 09:47:26 +00:00
parent 5f5f4da894
commit da44701599
3 changed files with 6 additions and 5 deletions

View File

@@ -163,7 +163,7 @@ MonoBehaviour:
- <Typename>k__BackingField: InterfaceOff.BasicWindow
<SpawnWeight>k__BackingField: 10
- <Typename>k__BackingField: InterfaceOff.MovingWindow
<SpawnWeight>k__BackingField: 2
<SpawnWeight>k__BackingField: 5
- <Typename>k__BackingField: InterfaceOff.ImageWindow
<SpawnWeight>k__BackingField: 1
- <Typename>k__BackingField: InterfaceOff.TrollWindow

View File

@@ -1117,6 +1117,11 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9009852585760263723, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
type: 3}
propertyPath: m_Color.a
value: 0.3137255
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []

View File

@@ -46,8 +46,6 @@ namespace InterfaceOff
private IEnumerator Load(Action loadAction)
{
Time.timeScale = 0.2f;
Vector2 maxSize = new(2000f, 2000f);
Vector2 minSize = Vector2.zero;
@@ -86,8 +84,6 @@ namespace InterfaceOff
ImageRectOverlay.sizeDelta = minSize;
ImageRectOverlay.rotation = Quaternion.Euler(0f, 0f, shrinkRotation);
Time.timeScale = 1f;
}
public static void ReloadScene() => Instance.StartCoroutine(routine: Instance.Load(() =>