Small fixes ig
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@@ -163,7 +163,7 @@ MonoBehaviour:
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- <Typename>k__BackingField: InterfaceOff.BasicWindow
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<SpawnWeight>k__BackingField: 10
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- <Typename>k__BackingField: InterfaceOff.MovingWindow
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<SpawnWeight>k__BackingField: 2
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<SpawnWeight>k__BackingField: 5
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- <Typename>k__BackingField: InterfaceOff.ImageWindow
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<SpawnWeight>k__BackingField: 1
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- <Typename>k__BackingField: InterfaceOff.TrollWindow
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@@ -1117,6 +1117,11 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9009852585760263723, guid: e29ce1fe47a855c4e907d4312c9e9d6e,
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type: 3}
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propertyPath: m_Color.a
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value: 0.3137255
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -46,8 +46,6 @@ namespace InterfaceOff
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private IEnumerator Load(Action loadAction)
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{
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Time.timeScale = 0.2f;
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Vector2 maxSize = new(2000f, 2000f);
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Vector2 minSize = Vector2.zero;
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@@ -86,8 +84,6 @@ namespace InterfaceOff
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ImageRectOverlay.sizeDelta = minSize;
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ImageRectOverlay.rotation = Quaternion.Euler(0f, 0f, shrinkRotation);
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Time.timeScale = 1f;
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}
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public static void ReloadScene() => Instance.StartCoroutine(routine: Instance.Load(() =>
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