diff --git a/Assets/Prefabs/GameCanvas.prefab b/Assets/Prefabs/GameCanvas.prefab index b12b539..95d3b94 100644 --- a/Assets/Prefabs/GameCanvas.prefab +++ b/Assets/Prefabs/GameCanvas.prefab @@ -163,7 +163,7 @@ MonoBehaviour: - k__BackingField: InterfaceOff.BasicWindow k__BackingField: 10 - k__BackingField: InterfaceOff.MovingWindow - k__BackingField: 2 + k__BackingField: 5 - k__BackingField: InterfaceOff.ImageWindow k__BackingField: 1 - k__BackingField: InterfaceOff.TrollWindow diff --git a/Assets/Scenes/WorldScene.unity b/Assets/Scenes/WorldScene.unity index 6a2b1a2..b6913d9 100644 --- a/Assets/Scenes/WorldScene.unity +++ b/Assets/Scenes/WorldScene.unity @@ -1117,6 +1117,11 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 9009852585760263723, guid: e29ce1fe47a855c4e907d4312c9e9d6e, + type: 3} + propertyPath: m_Color.a + value: 0.3137255 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/Assets/Scripts/SceneController.cs b/Assets/Scripts/SceneController.cs index 02a66f3..870edbc 100644 --- a/Assets/Scripts/SceneController.cs +++ b/Assets/Scripts/SceneController.cs @@ -46,8 +46,6 @@ namespace InterfaceOff private IEnumerator Load(Action loadAction) { - Time.timeScale = 0.2f; - Vector2 maxSize = new(2000f, 2000f); Vector2 minSize = Vector2.zero; @@ -86,8 +84,6 @@ namespace InterfaceOff ImageRectOverlay.sizeDelta = minSize; ImageRectOverlay.rotation = Quaternion.Euler(0f, 0f, shrinkRotation); - - Time.timeScale = 1f; } public static void ReloadScene() => Instance.StartCoroutine(routine: Instance.Load(() =>