Made error sounds play in the background
This commit is contained in:
@@ -73,10 +73,12 @@ GameObject:
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- component: {fileID: 1807660236798938897}
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- component: {fileID: 1013965729963872153}
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- component: {fileID: 7220179918976106526}
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- component: {fileID: 7410036744236083586}
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- component: {fileID: 9011244016352067911}
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- component: {fileID: 7092592538514510748}
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- component: {fileID: 5849392838882679854}
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- component: {fileID: 582799264655932961}
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- component: {fileID: 3380663186425371797}
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m_Layer: 0
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m_Name: PlayerReplayer
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m_TagString: Untagged
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@@ -126,6 +128,11 @@ MonoBehaviour:
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FrontLayerImage: {fileID: 0}
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StillObject: {fileID: 2530260195553021270}
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MovingObject: {fileID: 2870226596601462640}
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AudioClips:
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- {fileID: 8300000, guid: 696e56537295ac244b2de595287b4931, type: 3}
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- {fileID: 8300000, guid: 413764415f5bf42429d26861fc5e82cf, type: 3}
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- {fileID: 8300000, guid: 21713b7ac8710bf4fb3b949bbbebb67a, type: 3}
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PlayerAudioSource: {fileID: 3380663186425371797}
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--- !u!20 &7220179918976106526
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Camera:
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m_ObjectHideFlags: 0
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@@ -177,6 +184,14 @@ Camera:
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!81 &7410036744236083586
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5082956827802089079}
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m_Enabled: 1
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--- !u!114 &9011244016352067911
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -292,6 +307,102 @@ Rigidbody:
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m_Interpolate: 1
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m_Constraints: 0
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m_CollisionDetection: 1
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--- !u!82 &3380663186425371797
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5082956827802089079}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &6013909295272487250
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,6 +1,7 @@
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using Random = UnityEngine.Random;
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namespace InterfaceOff.WorldScene
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{
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@@ -19,6 +20,20 @@ namespace InterfaceOff.WorldScene
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[SerializeField] private Image FrontLayerImage;
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[SerializeField] private GameObject StillObject;
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[SerializeField] private GameObject MovingObject;
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[SerializeField] private AudioClip[] AudioClips;
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[SerializeField] private AudioSource PlayerAudioSource;
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public static void PlayRandomErrorSound()
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{
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if (DebugUtils.IsNull(Instance))
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{
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return;
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}
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int audioIndex = Random.Range(0, Instance.AudioClips.Length);
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Instance.PlayerAudioSource.PlayOneShot(Instance.AudioClips[audioIndex]);
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Instance.PlayerAudioSource.pitch = Random.Range(0.9f, 1.1f);
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}
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private const int MAX_WINDOWS = 20;
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@@ -27,6 +42,8 @@ namespace InterfaceOff.WorldScene
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private void Awake()
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{
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Instance = this;
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/* Loads the JSON */
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Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(PlayerFrameDump.DUMPED_STRING).FrameInfo;
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using InterfaceOff.WorldScene;
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using UnityEngine;
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namespace InterfaceOff
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@@ -14,6 +15,8 @@ namespace InterfaceOff
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public void InstantiateWindowBase(WindowSpawner creator)
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{
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PlayerController.PlayRandomErrorSound();
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transform.position = CanvasManager.GetRandomPositionOnCanvas();
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Creator = creator;
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