Made leaderboard persistent
This commit is contained in:
@@ -66,7 +66,7 @@ MonoBehaviour:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 76f1829e461ec70459be88ac25ce8be0, type: 3}
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 30
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using InterfaceOff.MainMenu;
|
||||
using UnityEngine;
|
||||
@@ -12,6 +13,12 @@ namespace InterfaceOff.WorldScene
|
||||
public float Score;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct PlayerScoreDump
|
||||
{
|
||||
public PlayerScore[] Scores;
|
||||
}
|
||||
|
||||
public class ScoreTracker : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] private bool GameAngliaVersion { get; set; }
|
||||
@@ -30,6 +37,37 @@ namespace InterfaceOff.WorldScene
|
||||
private string CurrentPlayerName { get; set; } = string.Empty;
|
||||
private bool StoredCurrentScore = false;
|
||||
private float Score;
|
||||
|
||||
#if UNITY_STANDALONE_WIN
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void OnStart()
|
||||
{
|
||||
string path = Path.Combine(Application.persistentDataPath, "scores.json");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
string json = File.ReadAllText(path);
|
||||
PlayerScoreDump dmp = JsonUtility.FromJson<PlayerScoreDump>(json);
|
||||
|
||||
foreach (PlayerScore score in dmp.Scores)
|
||||
{
|
||||
PlayerScores.Add(score);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Debug.Log("Dumped scores");
|
||||
|
||||
PlayerScoreDump dmp = new();
|
||||
dmp.Scores = PlayerScores.ToArray();
|
||||
|
||||
string json = JsonUtility.ToJson(dmp, prettyPrint: false);
|
||||
File.WriteAllText(Path.Combine(Application.persistentDataPath, "scores.json"), contents: json);
|
||||
}
|
||||
|
||||
#endif // UNITY_STANDALONE_WIN
|
||||
|
||||
public static float CurrentScore()
|
||||
{
|
||||
@@ -59,7 +97,7 @@ namespace InterfaceOff.WorldScene
|
||||
RectTransform rect = go.GetComponent<RectTransform>();
|
||||
Text entryText = go.GetComponent<Text>();
|
||||
|
||||
entryText.text = $"[{scores[idx].PlayerName}] - {scores[idx].Score}";
|
||||
entryText.text = $"[{scores[idx].PlayerName}] - {scores[idx].Score:F1}";
|
||||
rect.anchoredPosition = new Vector2(0, 220 - ((idx + 1) * 40));
|
||||
}
|
||||
}
|
||||
@@ -101,8 +139,6 @@ namespace InterfaceOff.WorldScene
|
||||
|
||||
PlayerTextNameInput.interactable = false;
|
||||
IDRKWhatToCallThis.interactable = false;
|
||||
|
||||
Debug.Log($"Added score [{score.PlayerName} | {score.Score:F1}]");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user