Added adaptive score

This commit is contained in:
Pasha Bibko
2026-01-22 14:22:28 +00:00
parent 28ee6be5a4
commit 92dbf6f77f

View File

@@ -1,5 +1,6 @@
using System;
using Ext.B83.Unity.Attributes;
using InterfaceOff.WorldScene;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
@@ -28,6 +29,8 @@ namespace InterfaceOff
[field: SerializeField] public bool AutoSpawn { get; private set; } = true;
private int TimeTillNextSpawn { get; set; }
public static float DifficultyMultiplier = 1f;
private void Awake()
{
/* Logs the amount of types found and errors if there is none */
@@ -97,15 +100,19 @@ namespace InterfaceOff
/* Spawns new windows whilst active */
if (AutoSpawn)
{
const int TICKS_PER_SECOND = 20;
const int MINIMUM_SPAWN_TIME = 2 * TICKS_PER_SECOND;
const int MAXIMUM_SPAWN_TIME = 5 * TICKS_PER_SECOND;
const int TICKS_PER_SECOND = 20; // Unity constant
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)ScoreTracker.CurrentScore();
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
Debug.Log(currentMaxSpawnTime);
/* Decreases the spawn counter and spawns if at 0 */
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
if (TimeTillNextSpawn == 0)
{
TimeTillNextSpawn = Random.Range(MINIMUM_SPAWN_TIME, MAXIMUM_SPAWN_TIME);
TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * DifficultyMultiplier), (int)(currentMaxSpawnTime * DifficultyMultiplier));
SpawnNewRandomWindow();
}
}