Fixed stuff

This commit is contained in:
Pasha Bibko
2026-01-27 15:10:07 +00:00
parent 5e6828c2ee
commit 2e75a1323d
4 changed files with 46 additions and 33 deletions

View File

@@ -348,7 +348,7 @@ MonoBehaviour:
m_LineType: 0
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
m_CharacterLimit: 30
m_OnSubmit:
m_PersistentCalls:
m_Calls: []
@@ -1630,7 +1630,7 @@ Transform:
m_GameObject: {fileID: 4750801393251488290}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 10, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -1650,6 +1650,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
HurtOverlay: {fileID: 6456657860247816393}
SliderThing: {fileID: 6656112534571270696}
Spawner: {fileID: 1850279079604088768}
<HitsTaken>k__BackingField: 0
--- !u!136 &2494850548308267933
CapsuleCollider:
m_ObjectHideFlags: 0

View File

@@ -72,6 +72,7 @@ GameObject:
m_Component:
- component: {fileID: 1807660236798938897}
- component: {fileID: 1013965729963872153}
- component: {fileID: 1783748808844086845}
- component: {fileID: 7220179918976106526}
- component: {fileID: 7410036744236083586}
- component: {fileID: 9011244016352067911}
@@ -79,7 +80,6 @@ GameObject:
- component: {fileID: 5849392838882679854}
- component: {fileID: 582799264655932961}
- component: {fileID: 3380663186425371797}
- component: {fileID: 1783748808844086845}
m_Layer: 0
m_Name: PlayerReplayer
m_TagString: Untagged
@@ -134,6 +134,19 @@ MonoBehaviour:
- {fileID: 8300000, guid: 413764415f5bf42429d26861fc5e82cf, type: 3}
- {fileID: 8300000, guid: 21713b7ac8710bf4fb3b949bbbebb67a, type: 3}
PlayerAudioSource: {fileID: 3380663186425371797}
--- !u!114 &1783748808844086845
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5082956827802089079}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ab982c94ab064b944947c4792e623299, type: 3}
m_Name:
m_EditorClassIdentifier:
cam: {fileID: 7220179918976106526}
--- !u!20 &7220179918976106526
Camera:
m_ObjectHideFlags: 0
@@ -404,19 +417,6 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &1783748808844086845
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5082956827802089079}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ab982c94ab064b944947c4792e623299, type: 3}
m_Name:
m_EditorClassIdentifier:
cam: {fileID: 7220179918976106526}
--- !u!1 &6013909295272487250
GameObject:
m_ObjectHideFlags: 0

View File

@@ -9,15 +9,24 @@ namespace InterfaceOff.WorldScene
{
[SerializeField] private GameObject HurtOverlay;
[SerializeField] private Slider SliderThing;
[SerializeField] private WindowSpawner Spawner;
[field: SerializeField] public int HitsTaken { get; private set; }
private Rigidbody body;
private void Awake()
{
body = GetComponent<Rigidbody>();
Vector3 pos = transform.localPosition;
pos.y = Mathf.Infinity;
transform.localPosition = pos;
}
void LateUpdate()
{
if (Spawner.AutoSpawn)
{
Vector3 pos = transform.localPosition;
pos.y = Mathf.Clamp(pos.y, 0, 10);
@@ -25,6 +34,7 @@ namespace InterfaceOff.WorldScene
if (Mathf.Approximately(pos.y, 0.0f))
{
StartCoroutine(routine: DisplayHurtOverlay());
HitsTaken++;
body.velocity = Vector3.zero;
pos.y = 10.0f;
@@ -38,6 +48,7 @@ namespace InterfaceOff.WorldScene
transform.localPosition = pos;
SliderThing.value = pos.y;
}
}
[UsedImplicitly] public void AddForceUp()
{

View File

@@ -130,12 +130,12 @@ namespace InterfaceOff
PasswordField.SetActive(false);
/* Else checks if it should change the active scene */
if (Input.GetKey(KeyCode.Space) && LeaderboardObject.activeSelf)
if (Input.GetKey(KeyCode.Space) && !LeaderboardObject.activeSelf)
{
SceneController.ReloadScene();
}
else if (Input.GetKey(KeyCode.Tab) && LeaderboardObject.activeSelf)
else if (Input.GetKey(KeyCode.Tab) && !LeaderboardObject.activeSelf)
{
SceneController.Load(name: "MenuScene");
}