Added info text
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@@ -75,6 +75,85 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &2265690506723964757
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2762027888324636750}
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- component: {fileID: 1362071040755362419}
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- component: {fileID: 2038821404454815492}
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m_Layer: 5
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m_Name: InfoText
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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--- !u!224 &2762027888324636750
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2265690506723964757}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 25269235060726753}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -15, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1362071040755362419
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CanvasRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2265690506723964757}
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m_CullTransparentMesh: 1
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--- !u!114 &2038821404454815492
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2265690506723964757}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 20
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 40
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text:
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--- !u!1 &3890928559484794403
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--- !u!1 &3890928559484794403
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -106,6 +185,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 2035964200443923097}
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- {fileID: 2035964200443923097}
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- {fileID: 2762027888324636750}
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m_Father: {fileID: 7011418079103154681}
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m_Father: {fileID: 7011418079103154681}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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@@ -336,6 +416,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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<WindowImage>k__BackingField: {fileID: 3009414327569646558}
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<WindowImage>k__BackingField: {fileID: 3009414327569646558}
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<Transform>k__BackingField: {fileID: 7011418079103154681}
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<Transform>k__BackingField: {fileID: 7011418079103154681}
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<InfoText>k__BackingField: {fileID: 2038821404454815492}
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--- !u!114 &3265764588146964386
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--- !u!114 &3265764588146964386
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1,6 +1,5 @@
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using TreeEditor;
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using UnityEngine.UI;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace InterfaceOff
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namespace InterfaceOff
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{
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{
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@@ -8,6 +7,7 @@ namespace InterfaceOff
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{
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{
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[field: SerializeField] public Image WindowImage { get; private set; }
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[field: SerializeField] public Image WindowImage { get; private set; }
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[field: SerializeField] public RectTransform Transform { get; private set; }
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[field: SerializeField] public RectTransform Transform { get; private set; }
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[field: SerializeField] public Text InfoText { get; private set; }
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public Rect Rect => new
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public Rect Rect => new
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(
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(
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@@ -2,6 +2,11 @@
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{
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{
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public class BasicWindow : WindowBase
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public class BasicWindow : WindowBase
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{
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{
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public override void OnWindowInstantiation()
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{
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Components.InfoText.text = "Close";
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}
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public override void OnWindowClicked()
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public override void OnWindowClicked()
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{
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{
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Destroy(gameObject);
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Destroy(gameObject);
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@@ -17,10 +17,14 @@ namespace InterfaceOff
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public override void OnWindowInstantiation()
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public override void OnWindowInstantiation()
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{
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{
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Sprite[] sprites = CanvasManager.Instance.Images.GetRandomSpriteSet();
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/* Lets the player know what to do via text */
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Components.InfoText.text = "Rotate";
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/* Creates the images to rotate */
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Sprite[] sprites = CanvasManager.Instance.Images.GetRandomSpriteSet();
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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/* Fetches/Creates needed components */
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GameObject go = Instantiate(CanvasManager.Instance.ImagePrefab, transform);
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GameObject go = Instantiate(CanvasManager.Instance.ImagePrefab, transform);
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RectTransform t = go.GetComponent<RectTransform>();
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RectTransform t = go.GetComponent<RectTransform>();
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@@ -32,6 +36,7 @@ namespace InterfaceOff
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img.material = new Material(Shader.Find("UI/Default"));
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img.material = new Material(Shader.Find("UI/Default"));
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img.sprite = sprites[i];
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img.sprite = sprites[i];
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/* Adds a function to the buttons for them to rotate */
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Button button = go.GetComponent<Button>();
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Button button = go.GetComponent<Button>();
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button.onClick.AddListener(() =>
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button.onClick.AddListener(() =>
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{
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{
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@@ -54,7 +59,7 @@ namespace InterfaceOff
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}
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}
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}
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}
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private void Update()
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public override void OnWindowClicked()
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{
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{
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if (m_TilesRotatedCorrectly == 4)
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if (m_TilesRotatedCorrectly == 4)
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{
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{
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@@ -4,17 +4,21 @@ namespace InterfaceOff
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{
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{
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public class MovingWindow : WindowBase
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public class MovingWindow : WindowBase
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{
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{
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private int m_Health = 5;
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private int m_Health = int.MaxValue;
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public override void OnWindowInstantiation()
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public override void OnWindowInstantiation()
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{
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{
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Components.WindowImage.color = Color.blue;
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/* Creates a random health value */
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m_Health = Random.Range(2, 6);
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Components.InfoText.text = $"{m_Health}";
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}
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}
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public override void OnWindowClicked()
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public override void OnWindowClicked()
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{
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{
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/* Decreases health and destroys if at 0 */
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/* Decreases health and destroys if at 0 */
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m_Health--;
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m_Health--;
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Components.InfoText.text = $"{m_Health}";
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if (m_Health <= 0)
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if (m_Health <= 0)
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{
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{
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Destroy(gameObject);
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Destroy(gameObject);
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