28 lines
679 B
C#
28 lines
679 B
C#
using UnityEngine;
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namespace InterfaceOff
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{
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public class MovingWindow : WindowBase
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{
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private int m_Health = int.MaxValue;
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public override void OnWindowInstantiation()
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{
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/* Creates a random health value */
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m_Health = Random.Range(2, 6);
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Components.InfoText.text = $"{m_Health}";
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}
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public override void OnWindowClicked()
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{
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/* Decreases health and destroys if at 0 */
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m_Health--;
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Components.InfoText.text = $"{m_Health}";
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if (m_Health <= 0)
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{
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Destroy(gameObject);
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}
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}
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}
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} |