54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using Fruitomation.Game;
|
|
using Fruitomation.Global;
|
|
using UnityEngine.UI;
|
|
using UnityEngine;
|
|
|
|
namespace Fruitomation.UI
|
|
{
|
|
public class FruitBowlController : MonoBehaviour
|
|
{
|
|
[Header("UI Elements")]
|
|
[SerializeField] private Button UpgradesButton;
|
|
[SerializeField] private Button SimulateButton;
|
|
[SerializeField] private Button BuildButton;
|
|
[SerializeField] private Button PauseButton;
|
|
[SerializeField] private Button EditButton;
|
|
[SerializeField] private Text MoneyText;
|
|
|
|
private void Awake()
|
|
{
|
|
UpgradesButton.onClick.AddListener(() =>
|
|
{
|
|
GameStateController.State = GameState.UpgradeMenu;
|
|
SceneController.StartLoadOf("UpgradesScene");
|
|
});
|
|
|
|
SimulateButton.onClick.AddListener(() =>
|
|
{
|
|
GameStateController.State = GameState.Simulation;
|
|
});
|
|
|
|
BuildButton.onClick.AddListener(() =>
|
|
{
|
|
GameStateController.State = GameState.BuildingMenu;
|
|
});
|
|
|
|
PauseButton.onClick.AddListener(() =>
|
|
{
|
|
GameStateController.State = GameState.MainMenu;
|
|
SceneController.StartLoadOf("MainMenu");
|
|
});
|
|
|
|
EditButton.onClick.AddListener(() =>
|
|
{
|
|
GameStateController.State = GameState.Editing;
|
|
});
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
MoneyText.text = $"Current Money: {MoneyController.Current.AsString()}";
|
|
}
|
|
}
|
|
}
|