Files
Fruitomation/Assets/Scripts/Game/Buildings/BuildingBase.cs
2026-03-31 11:52:26 +01:00

12 lines
305 B
C#

using UnityEngine;
namespace Fruitomation.Game
{
public abstract class BuildingBase : MonoBehaviour
{
[Header("Building Properties")]
[SerializeField] private Texture2D BuildingTexture;
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
}
}