Organised and added fan art

This commit is contained in:
2026-03-31 11:52:26 +01:00
parent dbd7414f8f
commit b92f4d1189
25 changed files with 235 additions and 7 deletions

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using UnityEngine;
namespace Fruitomation.Game
{
public abstract class BuildingBase : MonoBehaviour
{
[Header("Building Properties")]
[SerializeField] private Texture2D BuildingTexture;
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
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namespace Fruitomation.Game
{
public class FanBuilding : BuildingBase
{
}
}

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using Fruitomation.Global;
using PashaBibko.Pacore.Attributes;
using UnityEngine.UI;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Fruitomation
namespace Fruitomation.Game
{
public class FruitBehaviour : MonoBehaviour
{

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using PashaBibko.Pacore.Attributes;
using System.Collections.Generic;
using Fruitomation.Global;
using UnityEngine;
namespace Fruitomation
namespace Fruitomation.Game
{
public class FruitSpawner : MonoBehaviour
{

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using PashaBibko.Pacore.Attributes;
using UnityEngine;
namespace Fruitomation
namespace Fruitomation.Global
{
public enum GameState
{

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using PashaBibko.Pacore.Attributes;
using UnityEngine;
namespace Fruitomation
namespace Fruitomation.Global
{
[CreateInstanceOnStart] public class MoneyController : MonoBehaviour
{

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using Fruitomation.Global;
using UnityEngine.UI;
using UnityEngine;
namespace Fruitomation
namespace Fruitomation.UI
{
public class FruitBowlController : MonoBehaviour
{

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using System.Collections.Generic;
using Fruitomation.Game;
using UnityEngine;
namespace Fruitomation
namespace Fruitomation.UI
{
public class GameCursor : MonoBehaviour
{

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using UnityEngine.UI;
using Fruitomation.Global;
using UnityEngine.UI;
using UnityEngine;
namespace Fruitomation.UI