Files
Fruitomation/Assets/Scripts/Game/Buildings/BuildingBase.cs

14 lines
358 B
C#

using UnityEngine;
namespace Fruitomation.Game
{
public abstract class BuildingBase : MonoBehaviour
{
[Header("Building Properties")]
[SerializeField] private Sprite BuildingSprite;
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
public Sprite Sprite => BuildingSprite;
}
}